Warhammer 40,000/10th Edition Tactics/Eldar

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This is the current 10th Edition's Eldar tactics. 9th Edition Tactics are here.


Why Play Craftworld Eldar

Pros

Cons

Faction Rules

  • Strands of Fate: At the start of the game, roll 12d6 and record their results. You can use any of these dice in place of other rolls for advance rolls, charge rolls, battle-shock tests, hit rolls, wound rolls, damage rolls and saves.
    • While not nearly an overload as before it does come with the major issue of low rolls being next to useless now. That said, you can re-roll these dice if you rolled too many low, but doing so requires you to roll one less die each time.

Detachments

Battle Host

Special Rules

  • Unprecedented Foresight: Your units can re-roll one hit and one wound roll each turn.

Stratagems

  • Fire and Fade (1 CP): One non-Aircraft unit that isn't engaged can immediately move after shooting. While they can't run into a transport or charge after moving, it's still great for keeping your forces out of an open lane of fire.


Equipment

Unit Analysis

Characters

  • Farseer: In an age where many have lost their array of psychic power, the Farseer is one who hasn't suffered quite as severely. Branching Fates lets you make a Fate die you use on one unit within 12" count as a natural 6, which is incredibly useful if you've got some bad rolls. Fortune lets you give a friendly unit within 12" a bit of protection by letting any attacks against them take -1 to wound.
    • While their combat prowess remains limited, Eldritch Storm being a weapon does give them the ability to handle some crowds. The choice between the Singing Spear and Witch Blade is pretty much chosen between the Witch Blade's Anti-Infantry 2+ making it pretty lethal on unprotected foes and the Spear's ability to be thrown as a ranged weapon.

Epic Heroes

Battleline

  • Guardian Defenders: Shuriken weapons lost their universal AP bump on a critical hit, which severely limits their effectiveness against more armored foes. Catapults remain reliable Assault weapons, so they can at least still be fired on the move. Their mobility is just as vital too, as they can cap objectives so you can roll 1d6 to add to your Strands of Fate pool.
    • This revamp of Strength and Toughness also affects your weapon platform's uses as well. While the Scatter Laser remains a reliable horde weapon, the Shuriken Cannon now gets Sustained Hits 1 so it can more easily handle armored troops. The Starcannon is now relegated to mostly targeting small monsters at S8 AP-3 D2, with the Brightlance going anti-tank for S12 AP-3 D2+d6 and the Missile Launcher giving you the ability to do either at reduced effectiveness.

Infantry

Vehicles

<tabs> <tab name="10th">

Warhammer 40,000 Tactics Articles (10th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids
Votann

</tab>

<tab name="9th">

Warhammer 40,000 Tactics Articles (9th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids
Votann

</tab>

<tab name="8th">

Warhammer 40,000 Tactics Articles (8th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="7th">

Warhammer 40,000 Tactics Articles (7th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="6th">

Warhammer 40,000 Tactics Articles (6th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="All">

Warhammer 40,000 Tactics Articles (All)
General Tactics
Imperium (8th)
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

</tabs>