Warhammer 40,000/Tactics/Talons of the Emperor (30k)
So we've had rules for the Legions, the Primarchs, and the Mechanicum. It was only a matter of time until the Emprah's BFFs got rules, and here they are.
Why play Adeptus Custodes
There are a number of reasons for playing the Golden Bananas
- Because you like gold
- Because you like Eagles
- Because you like Eagles made out of gold
- Because the Emperor was right all along
- Because Erebus can fuck a cactus
- Because you want to take Phoenix Terminators with a half-Primarch statline as troops
- Universal 2+ saves and 5+ invuns minimum
- You want to model Pillerstodes
- Because one day you might be able to take the EMPRAH as a LoW
- Because you want a three man(?) squad that can take out a dozen space marines
Special Rules
- Preternatural Skill: If the majority of enemy models in your have equal or less Weapon Skill compared to yours, you get +1I. Considering theres no such thing as a WS6 squad you might as well assume you're always I5
- The Sodality: A Custodians unit coherency range is 3" and they always use their usual LD for regrouping. Representing how Custards fight as individuals rather than a squad.
- Inviolable Psyche: Forgeworld dancing around ATSKNF again, you are immune to fear, and re-roll DtW.
- Bulky: Not a rule specific to the Custodes, but they all have it.
Special Equipment
- Custodian Armour: Artificer Armour, Refactor Fields, and move through cover rolled into one pimping suit.
- Guardian Spear: AP2 +1S on the charge, and reverts to a power sword after, every time you roll a 6 to hit with it, you get another attack. In addition, it's a got an Assault 2 Ap4 bolter hidden inside.
- Preasidium Shield: Provides a 4++, which is re-rollable in CC.
- Sentinel Warblade: A specialist power sword with rending. In addition, it's a got an Assault 2 12" range bolter hidden inside.
Unit Analysis
HQ
As these are temporary rules, no HQ is provided. However you can use one squad of either Sentinels or Custodians.
Elites
- Sentinal Guard Squad: Custodians armed with sword and board
Troops
- Custodian Guard Squad: Think Terminators, but with all the 4s in their statline replaced with 5s, with situational AP2 at initiative weapons, something that most Space marines (outside of Praetors) would never get. They do pay for the high degrees of kickassitude they bring to the table, most notably with actual points and with no transport they are liable to get shot down before doing anything, though with 2 wounds each and a 5++ they might pull though.