Wave Serpent

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Revision as of 03:42, 22 April 2014 by 1d4chan>Crazy Cryptek
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The Wave Serpent is the Eldar's dedicated troop transport, an anti-grav skimmer that flies through the battlefield, blasting away with a twin linked turret weapon while rushing to get your troops right into the heart of the army.

Like all Eldar vehicles there is not much difference between it and say the Falcon or the Fire Prism besides some variation in weapons. This is basically the Eldar are shameless cut-corner-ers who won't fix what ain't broken. That Or Games Workshop can't be bothered to produce multiple different molds and uses the same one as the staple Eldar one.

It's currently regarded as a massive chunk of cheese on the table top as it dumps out a massive amount of accurate, long ranged mid-strength fire while also being nearly impossible to kill and extremely spammable. How much firepower? With the super-popular Scatter-laser serpent, you get six twinlinked S6 shots that twinlink any other shots fired by the model if one hits, S6 shots that can hit from across the board, then you can stuff a shuriken cannon on the bottom foor just a bit more dakka. Then you can fire the Serpent shield for 1d6+1 S7 shots that ignore cover with the absolutely ridiculous range of 60 inches. Anything that wants to kill these will be faced with an AV12 vehicle that can get a 4+ cover save from just moving a milimeter and downgrade penetrating hits into glances on a 2+ if it hasn't fired it's shield. And it will probably be out of range of most of your rapid hull point stripping options anyway.

You can field six of these and they only cost a bit more than a hundred points and get to move like skimmers while carrying ten troops to steal objectives at the end of the game after gutting your army under a storm of fire that is usually only thrown about by the Guard, Orks, dakka banner Dark Angels, or Tyranids. A storm of firepower usually thrown at much shorter range, with less accuracy, from less durable and mobile platforms.

This is usually enough firepower to pretty much wipe out whole scoring units every turn before sweeping in during the last turn to take the objectives.

Fucking, hell.

Forces of the Eldar
Heroes: Eldrad Ulthran - Illic Nightspear - Prince Yriel - Phoenix Lords
Command: Autarch - Avatar of Khaine - Exarch - Yncarne
Farseer - Seer Council - Spiritseer - Warlock
Troops: Bonesingers - Guardians - Rangers - Storm Guardians
Aspect Warriors: Crimson Hunters - Dark Reapers - Dire Avengers - Fire Dragons - Howling Banshees
Shadow Spectres - Shining Spears - Striking Scorpions - Warp Spiders - Swooping Hawks
Eldar Corsairs: Corsair Prince - Void Dreamer - Voidreaver - Voidscarred
Exodites: Dragon Knights - Eldar Knight
Structures: Webway Gate
Wraiths: Wraithblades - Wraithguard - Wraithknight - Wraithlord - Wraithseer
Support: Support Weapon Battery - Vyper - War Walker - Wasp Assault Walker - Windrider Jetbikes
Vehicles: Hornet - Falcon - Fire Prism - Firestorm - Night Spinner - Warp Hunter - Wave Serpent
Flyers: Hemlock Wraithfighter - Nightwing Interceptor - Nightshade Interceptor
Phoenix - Vampire Hunter - Vampire Raider - Void Dragon Phoenix
Superheavy
Vehicles:
Deathstalker - Cobra - Lynx - Scorpion
Storm Serpent - Tempest - Void Spinner
Titans: Revenant Scout Titan - Phantom Battle Titan - Warlock Titan
Spacecraft: Darkstar Fighter - Eagle Bomber
Auxiliaries: Harlequins