Warmachine/Tactics/Cygnar

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Note that this page is, for the most part, a placeholder, and will be added to over the coming months. Also note that, currently, it only contains units from Prime Mk. 2 and Forces of Warmachine: Cygnar.

Why Play Cygnar?

Cygnar is the go-to faction for the color blue, guns, lightning, and lightning guns; it's rare to see a soldier of the Cygnus without some kind of ranged options, and the same goes to their warjacks. While they aren't the toughest kids on the block, they can certainly hit you fast and at range; with range buffs some of their models can hit your deployment zone from turn one. Their melee doesn't suffer, though, as they have some shockingly strong knights and cavalry (which, true to the boys in blue, can also shoot lightning as well as hit people with it), as well as tricky close-combat jacks that rely more on disrupting the enemy rather than outright destroying them (though they can do the latter just fine).

General Strategy

Shoot them, and make sure you don't get shot back. Cygnar's soldiers are more accurate and have a variety of tricks, but don't hit as hard as other factions. Cygnar is very good at shooting, but don't rely on it; if you have no way of mitigating the enemy from advancing up the field and getting into combat, you're hosed. Popular 'tarpit' units are the mercenary unit Boomhowler and Co, Stormblades with armor buffs and more rarely Sword Knights (the closest thing Cygnar has to a 'swarm' unit.

Their warjacks are on the fragile side, but conversely are more mobile, better and dodging shots and more accurate at hitting things. Like the troops they're loaded up with tricks and special effects, most commonly 'Disruption' which can prevent a warjack being allocated focus for one round; this is an effective way of shutting down focus-reliant warjacks - in particular Khador, who need to boost hits a lot.

Unit Analysis

Warcasters

  • Major Markus "Siege" Brisbane: One of the 'Big Three' of Cygnar, along with eCaine and eHaley. Very effective at controlling the flow of battle, he's great at cracking hard targets.
  • Lieutenant Allister Caine (pCaine): He shoots things, and does that well, teleporting back to safety once all your important solos and units are so much swiss cheese.
  • Captain Allister Caine (eCaine): Coming soon.
  • Captain E. Dominic Darius: The Man in the Can, Darius has a big ol' toolbox of tricks and is the biggest blue target in the lineup.
    • Halfjacks: You know those Minions from Despicable Me? Yeah.
  • Captain Victoria Haley (pHaley): Coming soon.
  • Major Victoria Haley (eHaley): A Big Three warcaster, and considered one of the best in the game. The Mistress of Time is also an alchemist; she turns her units into gold, and her enemies into shit.
  • Captain Jeremiah Kraye: Cavalry warcaster, makes his warjacks ridiculously fast and mobile.
  • Commander Adept Nemo (pNemo): He's a 'jack runner and spellslinger, loves spellcasters hanging around him and throws lightning like it's going to dry up.
  • General Adept Nemo (eNemo): Coming soon.
  • Captain Kara Sloan: Coming soon.
  • Commander Coleman Stryker (pStryker): This guy comes in the starter box for Cygnar, and it's easy to see why as he's easy to get used to, being able to fight, support your models, and attack with magic. You should drop him for advanced play though, because he doesn't specialize in anything, he doesn't do anything well enough to win against many other casters.
  • Lord Commander Stryker (eStryker): Stryker going through a darker edger phase caused him to learn to focus on something, mainly, offense. Unlike other Cygnar casters, he focuses on buffing units in melee. Also, he's a much stronger fighter, with a stronger weapon that has Reach.

Warjacks

Light Warjacks

  • Charger: The Humvee of the Cygnar armory, the Charger is a cheap, incredibly versatile platform; with its Powerful Attack and Dual Cannon it's focus hungry but shreds medium armor targets reliably.
  • Firefly: A Stormsmith's best friend, the Firefly can become the stormfront for triangulations, zapping Cygnar's foes with its Storm Blaster and spear.
  • Grenadier: It's basically a metal Trencher with a grenade launcher. Gets free shots when it has Trenchers to manually load shells for it, and can dig in with the rest of the gravediggers.
  • Hunter: Able to range out far ahead of many other warjacks, the Hunter is a mobile armor-cracker that ignores half the base armor of a medium/large based target with it's armor piercing long gun. Elusive, to, with pathfinder and parry. Hunters work best in pairs and are a popular pick for assigning to Gun Mage Officers.
  • Lancer: Considered one of the best Arc Nodes in the game, the Lancer chassis can also hold its own against heavier warjacks, in particular by bopping it with the shock shield it carries, damaging a 'jack's cortex with each hit. It isn't a front liner, but makes for a vicious second-line/bait warjack when supporting something more nasty.
  • Sentinel: Shreds infantry with its gatling gun, the Sentinel can also throw itself in front of ranged attacks to take a hit for someone more important than it is. Otherwise an unremarkable 'jack.

Heavy Warjacks

  • Centurion: Some units are called speedbumps, but the Centurion is a full blown barricade; massive shield, piston-powered spear, hard to move once it decides it wants to stay.
  • Cyclone: The Sentinel's big brother, an infantry shredder that can throw anything that it can't beat down with its dual gatling guns or fists. Can lay down covering fire templates that shreds infantry, but not as great against harder targets.
  • Defender: An excellent heavy hitting 'jack, its got a big gun to snipe hard armor with (this is what you'll be using this for most part due to its long range) and a cortex-shredding hammer of pain. Versatile, but on the fragile side for a heavy warjack.
  • Hammersmith: It's basically a Khadoran 'jack painted blue; the Hammersmith marches up to something then starts hitting it with a pair of hammers until it stops twitching. Simple, brutal, effective.
  • Ironclad: One of the first 'jacks to come out, and considered the 'standard' warjack of Warmachine. Big hammer to knock things down with, it's also on the cheap side but doesn't really show it.
  • Stormclad: One of the best non-character warjacks in the Cygnar arsenal, it allocates itself focus when hanging out with its Stormbros and a loaded Stormclad is a dangerous thing to have within two inches of your anything. For the most part, if want something to die in melee, this thing can do the job, packing a high powered sword, with reach, and high MAT to us it with, which also electo-leap. Fielded with Nemo3 and under his feat, anything not immune to electricity damage with charge range of this beast is dead. It has a shield as well, so its a bit more durable than other jacks with the Ironclade chasis.

Character Warjacks

  • Ol' Rowdy: A more expensive Ironclad with higher MAT and ARM (only in its front arc though). Also has Counter Charge, so anything that ends its activation too close to it, it can charge, and Aggressive, letting it run and charge for free. In all, though more expensive than an Ironclad (but cheaper than a Stormclad), it brings more accurate hitting in melee, greater mobility and is less focus hungry.
  • Thorn: Coming soon.
  • Thunderhead: Cygnar's most expensive warjack next to the Stormwall, so make sure you know what your doing when you field it. It has above average armor and damage boxes for a Cygnar jack and its fists are stronger than the average fists (both also have Sustained Attack, but it doesn't stack between them), but the main reason you'll field this thing is his Lightening Coil, on its own is a decent ranged weapon, and it has the ability to automatically hit everything within 6 inches of it even if it the Thunderhead can't target them, and it has Sustained Attack, so any hard targets you hit with it, you can follow up against with its more damaging normal shots.

Units

  • Arcane Tempest Gun Mages: Coming soon.
    • Arcane Tempest Gun Mage Officer: Coming soon.
  • Long Gunner Infantry: Coming soon.
    • Long Gunner Infantry Officer & Standard: Coming soon.
  • Precursor Knights: Coming soon.
    • Precursor Knight Officer & Standard: Coming soon.
  • Rangers: Coming soon.
  • Storm Lances: Coming soon.
  • Stormblade Infantry: Coming soon.
    • Stormblade Infantry Officer & Standard: Coming soon.
    • Stormblade Infantry Storm Gunner: Coming soon.
  • Stormguard: Coming soon.
  • Sword Knights: Coming soon.
    • Sword Knight Officer & Standard: Coming soon.
  • Trencher Cannon Crew: Coming soon.
  • Trencher Chain Gun Crew: Coming soon.
  • Trencher Commandos: Coming soon.
    • Trencher Commando Scattergunner: Coming soon.
  • Trencher Infantry: Coming soon.
    • Trencher Infantry Officer & Sniper: Coming soon.
    • Trencher Infantry Rifle Grenadier: Coming soon.
  • Field Mechaniks: Coming soon.

Character Units

  • Black 13th Gun Mage Strike Team: Coming soon.

Solos

  • Gun Mage Captain Adept: Coming soon.
  • Journeyman Warcaster: Coming soon.
  • Stormsmith Stormcaller: Coming soon.
  • Stormsmith Storm Caller: Coming soon.
  • Squire: Coming soon.
  • Trencher Master Gunner: Coming soon.

=Character Solos

  • Captain Maxwell Finn: Coming soon.
  • Major Katherine Laddermore: Coming soon.
  • Captain Arlan Strangeways: Coming soon.