Warhammer/Tactics/6th Edition/The Empire
UNDER CONSTRUCTION
Why play The Empire?
Versatility.
Army Special Rules
Detachments, cavalry hammer/white wolf hammer, full plate armour, Empire handgun.
Units Analysis
Named Characters
- Karl Franz:
- Valten:
- Luthor Huss:
- Balthasar Gelt:
Lords & Heroes
- Elector Count: The weakest combat lord in the game but also the cheapest. If your general is an Elector Count, one of your state troop units can have a magic banner (=Griffon Standard) which can be extremely useful. The only lord which can ride a griffon which is the only source of terror in the whole imperial army. Unfortunately griffons tend to attract a shitload of missile fire and T5 W4 doesn't last very long.
- Templar Grand Master: As Elector Count is perhaps best suited for defensive approach, Templar Grand Master is made for offensive lists. A Grand Master has +1 Ws, A and I compared to an Elector Count, comes always on a barded warhorse and has by default full plate armour, shield and lance. If the Grand Master is assigned with Knightly Orders, it makes the whole unit immune to psychology which normally is an extremely good thing. Sometimes it can backfire horribly. If you are planning full knight army, a Grand Master is your choice.
- Wizard Lord: No special rules of any kind, can use any of the eight lores of magic in the BRB. As almost all the other wizard lords of different races, this fellow comes by default as level 3 wizard and can (=will) be upgraded to level 4.
- Captain: Almost as good fighter as an Elector Count, lacks only one wound and one point of Ld. Basic hero without any special rules. Can ride a pegasus which can be nice war machine hunter or lone wizard hunter. Can be given the battle standard.
- Battle Wizard: Level 1/2 wizard, can use all the lores of BRB.
- Warrior Priest: Adds one dispel dice and can use prayers which work like bound spells. A nice combination of might and magic. Can be used to lead regiments to battle and gives to the whole unit hatred against Chaos, Skavem and Undead.
- Master Engineer:
Core Units
- Swordsmen:
- Spearmen:
- Halberdiers:
- Handgunners:
- Crossbowmen:
- Archers:
- Free Companies:
- Knightly Orders:
- Knights of the White Wolf:
Special Units
- Greatswords:
- Pistoliers:
- Great Cannon:
- Mortar:
Rare Units
- Flagellants:
- Helblaster Volley Gun: The main question about this machine is: Is the misf.. sorry the artillery die your friend? Can be extremely effective or can blow up instantly.
- Steam Tank:
Tactics
Know your Weaknesses and know your Strengths
Army compositions
Synergies
Warhammer Fantasy 6th Edition Tactics Articles | |
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Bretonnia • Chaos • Chaos Dwarfs • Dark Elves • Dogs of War Dwarfs • The Empire • High Elves • Lizardmen • Ogre Kingdoms Orcs & Goblins • Skaven • Tomb Kings • Vampire Counts • Wood Elves |