Warcry/Tactics/Seraphon
Faction Overview
Older than memory, existing for aeons unrecorded, the Seraphon have ever waged an unending, savage war against Chaos. Now they've brought that war to the seat of power for Chaos in the Mortal Realms – the Eightpoints.
Pros
- Variety of Models Ranging all the way from the humble Skink, through Saurus, Saurus Guards, Knights and flyers, there's potential for different play styles within the Seraphon Warband.
- Mobile Thanks to the high movement of the Terradon and Ripperdactyl Seraphon warbands can quickly secure key locations on the battlefield.
Cons
Ability Overview
- [Double] Nimble Retreat: A fighter can use this ability only if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action. (Skink)
- [Double] Cold-blooded Commander: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action. (Leader)
- [Double] Voracious Appetite: Pick a visible enemy fighter within 1" of this fighter, roll a number of dice equal to the value of this ability. For each +4, allocate 1 damage to that fighter. (Ripperdactyl)
- [Triple] Rain Meteoric Barrage: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. (Terradon)
- [Triple] Tearing Bite: Add the value of this ability to the damage points allocated by each hit or critical hit from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less. (Saurus)
- [Quad] Wrath of the Old Ones: Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks and Strenght characteristics of attack actions made by this fighter that have a Range characteristics of 3 or less. (Universal ability)