Warcry/Tactics/Nighthaunt

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Revision as of 09:50, 24 February 2021 by 1d4chan>Stephenlucas600 (→‎Spirit Torment)
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The dead souls of Allpoints were mostly a local hazard than a threat, but then Nagash contacted them with a deal... Revolving mostly on the Starter set's stuff (Chainrasps, Stalkers & Reapers) plus Spirit hosts; so if you have the bigger ones, you're set. Attrition is their key, using their great defense, but meager offense.

Faction Overview

Pros

  • Primarly Flyers:
  • Durable:
  • Leader can resurect Fighters:

Cons

  • Low Damage: Requires ability to boost damage output.
  • Struggle in Some Missions: Good luck in killing based missions.

Abilities Overview

  • [Double] Aura of Dread: Pick a visible enemy fighter within a number of inches equal to the value of this ability. Until the end of the battle round, subtract 1 from the strength of their attacks. A fighter can only be targeted by this ability once per battle round. (All)
    • Fighter Commentary
  • [Double] Soul-Marked Prey: Pick a visible enemy fighter within 3", with 1 or more damage allocated to them. Until the end of the battle, round add 1 to the strength of any attacks against them by friendly fighters. A fighter can only be targeted by this ability once per battle round. (Grimghast Reaper)
    • Fighter Commentary
  • [Double] Chilling Horde: A fighter can use this ability only if there is a visible friendly fighter with the minion runemark within 3" of them. Add 1 to the Attacks and Strength characteristics of attack actions made by this fighter until the end of their activation. (minions - Dreadwarden, Chainrasp)
    • Fighter Commentary
  • [Triple] Frightful Touch: Until the end of this activation, count any hits done by this fighter as critical hits instead. (Spirit Host)
    • Fighter Commentary
  • [Triple] Spectral Summons: Pick a friendly fighter that has been taken down. Set them up again wholly within 3" of this fighter and remove damage points from them equal to the value of this ability. They no longer count as having been taken down. (Leader)
    • Fighter Commentary
  • [Quad] Reaped Like Corn: Allocate damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter. (Grimghast Reaper)
    • Fighter Commentary


  • [Double] Stolen Hours : At the end of this fighter's activation, heal a number of damage points allocated to this fighter equal to the number of damage points allocated to enemy fighters this activation.


  • [Quad] Reaped like Corn : Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter.


  • [Double] Staring Death in the Face : Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice. On a 3+ until the end of the battle round, that fighter cannot make move actions or disengage actions.


  • [Triple] Nagash's Bidding: Until the end of the battle round, add 1 to the strength charastgeristic of attack actions that have a Range characteristic of 3" or less made by visible friendly fighters while they are within 6" of this fighter
  • [Triple] Frightful Touch : Until the end of this Fighter's activation, count each hit from attack actions made by them that have a Range characteristic of 3" or less as a critical hit instead.

Fighter's Overview

Leaders

Dreadwarden

  • Stats: Movement 5"; Toughness 4; Wounds 16; 150 Pts.
    • Rule: Fly, Leader, Minion
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 2/4
  • Fighter Commentary

Extoller of Shyish

  • Stats: Movement 6"; Toughness 5; Wounds 20; 195 Pts.
    • Rule: Fly, Leader
    • Weapons:
      • Scythe-Range 2"; Attacks 3; Strength 3; Damage 2/4
  • Fighter Commentary

Knight of Shrouds

  • Stats: Movement 5"; Toughness 5; Wounds 25; 230 Pts.
    • Rule: Fly, Leader, Champion
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary

Cairn Wraith

  • Stats: Movement 5"; Toughness 5; Wounds 22; 220 Pts.
    • Rule: Fly, Leader, Elite
    • Weapons:
      • Scythe-Range 2"; Attacks 3; Strength 4; Damage 2/5
  • Fighter Commentary

Lord Executioner

  • Stats: Movement 5"; Toughness 5; Wounds 25; 240 Pts.
    • Rule: Fly, Leader, Brute
    • Weapons:
      • Axe-Range 1"; Attacks 2; Strength 5; Damage 3/6
  • Fighter Commentary

Spirit Torment

  • Stats: Movement 5"; Toughness 5; Wounds 25; 240 Pts.
    • Rule: Fly, Leader, Trapper
    • Weapons:
      • Flail-Range 2"; Attacks 2; Strength 5; Damage 3/5
  • Fighter Commentary

Tomb Banshee

  • Stats: Movement 6"; Toughness 5; Wounds 25; 210 Pts.
    • Rule: Fly, Leader
    • Weapons:
      • Ranged-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
      • Fists-Range 1"; Attacks 3; Strength 3; Damage 1/4
  • Fighter Commentary

Fighters

Chainrasp

  • Stats: Movement 5"; Toughness 4; Wounds 8; 80 Pts.
    • Rule: Fly, Minion
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/2
  • Fighter Commentary

Glaivewraith Stalker

  • Stats: Movement 5"; Toughness 5; Wounds 10; 120 Pts.
    • Rule: Fly
    • Weapons:
      • Sword-Range 2"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary

Grimghast Reaper

  • Stats: Movement 6"; Toughness 5; Wounds 10; 135 Pts.
    • Rule: Elite, Fly
    • Weapons:
      • Sword-Range 2"; Attacks 3; Strength 3; Damage 1/4
  • Fighter Commentary

Myrmourn Banshee

  • Stats: Movement 6"; Toughness 5; Wounds 10; 145 Pts.
    • Rule: Fly
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary

Spirit Host

  • Stats: Movement 5"; Toughness 5; Wounds 30; 220 Pts.
    • Rule: Fly, Destroyer
    • Weapons:
      • Sword-Range 1"; Attacks 6; Strength 3; Damage 1/4
  • Fighter Commentary

Minions, Thralls, and Allies

Allies

General Tactics

Other Helpful Tips

Example Builds

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries