Warcry/Tactics/Nighthaunt

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Revision as of 10:31, 20 February 2020 by 1d4chan>Stephenlucas600 (→‎Fighter's Overview)
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The dead souls of Allpoints were mostly a local hazard than a threat, but then Nagash contacted them with a deal... Revolving mostly on the Starter set's stuff (Chainrasps, Stalkers & Reapers) plus Spirit hosts; so if you have the bigger ones, you're set. Attrition is their key, using their great defense, but meager offense.

Faction Overview

Pros

  • Primarly Flyers
  • Durable:
  • Leader can resurect Fighters

Cons

  • low damge: need ability to boost damage output
  • Struggle in some missions:

Abilities Overview

  • [Double] Aura of Dread: Pick a visible enemy fighter within a number of inches equal to the value of this ability. Until the end of the battle round, subtract 1 from the strength of their attacks. A fighter can only be targeted by this ability once per battle round. (All)
  • [Double] Soul-Marked Prey: Pick a visible enemy fighter within 3", with 1 or more damage allocated to them. Until the end of the battle, round add 1 to the strength of any attacks against them by friendly fighters. A fighter can only be targeted by this ability once per battle round. (Grimghast Reaper)
  • [Double] Chilling Horde: A fighter can use this ability only if there is a visible friendly fighter with the minion runemark within 3" of them. Add 1 to the Attacks and Strength characteristics of attack actions made by this fighter until the end of their activation. (minions - Dreadwarden, Chainrasp)
  • [Triple] Frightful Touch: Until the end of this activation, count any hits done by this fighter as critical hits instead. (Spirit Host)
  • [Triple] Spectral Summons: Pick a friendly fighter that has been taken down. Set them up again wholly within 3" of this fighter and remove damage points from them equal to the value of this ability. They no longer count as having been taken down. (Leader)
  • [Quad] Reaped Like Corn: Allocate damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter. (Grimghast Reaper)

Fighter's Overview

Leaders

Dreadwarden

  • Stats: Movement 5"; Toughness 4; Wounds 16; 150 Pts.
    • Rule: Fly, Leader, Minion
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 2/4
  • Fighter Commentary

Extoller of Shyish

  • Stats: Movement 6"; Toughness 5; Wounds 20; 195 Pts.
    • Rule: Fly, Leader
    • Weapons:
      • Scythe-Range 2"; Attacks 3; Strength 3; Damage 2/4
  • Fighter Commentary

Fighters

Chainrsp

  • Stats: Movement 5"; Toughness 4; Wounds 8; 80 Pts.
    • Rule: Fly, Minion
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/2
  • Fighter Commentary

Glaivewraith Stakler

  • Stats: Movement 5"; Toughness 5; Wounds 10; 120 Pts.
    • Rule: Fly
    • Weapons:
      • Sword-Range 2"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary

Grimghast Reaper

  • Stats: Movement 6"; Toughness 5; Wounds 10; 135 Pts.
    • Rule: Elite, Fly
    • Weapons:
      • Sword-Range 2"; Attacks 3; Strength 3; Damage 1/4
  • Fighter Commentary

Myrmourn Banshee

  • Stats: Movement 6"; Toughness 5; Wounds 10; 135 Pts.
    • Rule: Fly
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary

Spirit Host

  • Stats: Movement 5"; Toughness 5; Wounds 30; 220 Pts.
    • Rule: Fly, Destroyer
    • Weapons:
      • Sword-Range 1"; Attacks 6; Strength 3; Damage 1/4
  • Fighter Commentary

Allies

General Tactics