Warcry/Tactics/Iron Golems

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"We Create War!" Hailing from the Realm of Metal, these obnoxiously Norwegian-accented warriors are renowned for the quality of their smithing, believing themselves chosen by Archaon himself to forge arms and armor for the Slaves to Darkness. They also have both Duardin and Ogors. They seem to be the most Classically Chaos of the warbands.

Faction Overview

Pros

  • Cheap Heavy armour: all the fighters, even the cheap one, have Toughness 4 and some (even one grunt) has 5.

Cons

Abilities Overview

  • [Double] Throw Bolas: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability. (Universal ability)
  • [Double] Spine-crushing Blow: Add the value of this ability to the Strength characteristic of the next attack action made by this fighter this activation that has a Range characteristic of 3 or less. (Brute ability)
  • [Double] Lead with Strength: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action. (Leader ability)
  • [Triple] Living Battering Ram: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. (Destroyer ability)
  • [Triple] Stand Defiant: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter. (Bulwark ability)
  • [Quad] Whirlwind of Death: Allocate a number of damage points to all visible enemy fighters within 3" of this fighter equal to the value of this ability. (Berserker ability)

Fighter's Overview

Dominar

  • Stats: Movement 4"; Toughness 4; Wounds 20; 175 Pts.
    • Rule: Leader, Brute
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 5; Damage 2/5
    • Fighter Commentary

Iron Legionary

  • Stats: Movement 4"; Toughness 5; Wounds 10; 80 Pts.
    • Rule:
    • Weapons:
      • Club-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Iron Legionary with Bolas

  • Stats: Movement 4"; Toughness 4 Wounds 10; 65 Pts.
    • Rule:
    • Weapons:
      • Sword-Range 1"; Attacks 2; Strength 3; Damage 1/3
      • Reach Weapon-Range 3"; Attacks 3; Strength 3; Damage 1/2
    • Fighter Commentary

Iron Legionary with Twin Hammers

  • Stats: Movement 4"; Toughness 5; Wounds 10; 70 Pts.
    • Rule:
    • Weapons:
      • Club-Range 1"; Attacks 3; Strength 3; Damage 1/3
    • Fighter Commentary

Armator

  • Stats: Movement 3"; Toughness 4; Wounds 12; 90 Pts.
    • Rule:
    • Weapons:
      • Hammer-Range 1"; Attacks 4; Strength 4; Damage 1/4
    • Fighter Commentary

Drillmaster

  • Stats: Movement 5"; Toughness 4; Wounds 15; 125 Pts.
    • Rule: Berserker
    • Weapons:
      • Hammer-Range 1"; Attacks 4; Strength 4; Damage 2/4
      • Reach Weapon-Range 3"; Attacks 4; Strength 4; Damage 1/2
    • Fighter Commentary

Ogor Breacher

  • Stats: Movement 4"; Toughness 5; Wounds 30; 235 Pts.
    • Rule: Destroyer
    • Weapons:
      • Unarmed-Range 1"; Attacks 2; Strength 6; Damage 4/8
    • Fighter Commentary

Prefector

  • Stats: Movement 4"; Toughness 4; Wounds 15; 125 Pts.
    • Rule: Brute
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 4; Damage 2/5
    • Fighter Commentary

Signifer

  • Stats: Movement 4"; Toughness 4; Wounds 15; 120 Pts.
    • Rule: Icon Bearer
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary

General Tactics

Minions, Thralls, and Allies