Vermintide 2

From 2d4chan
Revision as of 07:44, 29 November 2017 by 1d4chan>CSM Havoc (Created page with "{{/vg/}} 500px|center Vermintide 2 is the sequel to The End Times: Vermintide, made possibly due to the fact that the first game surpassed ex...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.

Vermintide 2 is the sequel to The End Times: Vermintide, made possibly due to the fact that the first game surpassed expectations and did pretty fucking well for a relatively niche title (2 million fucking copies sold!). Interestingly, despite still being set during the End Times, the game has removed the title and simply naming it Vermintide 2.

On October 10th, Vermintide 2 was announced (dropping the End Times part of the title for understandable reasons), bringing a host of new additions. Most notably the Warriors of Chaos are being added as an enemy type. Specifically the jolly ones that don't mind being pox bloated messes. Along with the new enemy race, the Skaven also have a few new additions, such as the Storm Fiends. The main website also displays the two enemy races in a small, looping video including a Chaos Warrior and a Stormvermin at the forefront which also suspiciously has the right side of the foreground rather bare, possibly indicating another enemy faction is set to be announced.

Beta sign-ups are open, and the game's release date is projected for early 2018.

Setting

Still set during the End Times, but set a couple years after the events of the first game. The Heroes of Ubersreik have banded together again to face the Skaven forces of Clan Fester, along with their allies: A Chaos Warband dedicated to Nurgle known as The Rotbloods.

Gameplay

Aside from the new enemy types there are a couple of other new features, such as specializations for the classes (referred to as "careers") which have their own active and passive ability. For example, the Dwarf can be a Slayer, or the Wood Elf can be a Shade, each one apparently representing alternative plotlines and events for each character after the successful defense of Ubersreik. Along with a talent tree for each character, and new weapons to go around for everyone. Speaking of weapons, the loot system is apparently getting an overhaul too, with the devs acknowledging the first game's system was kind of bullshit. Hopefully they didn't take the means of improvement to be lootboxes like every other dev under the sun is using as a "solution"...though their community manager has stated that lootboxes/keys are absolutely not happening in the sequel, at least. A "Heroic Deeds" system has also been announced, consisting of consumable quests that mix gameplay up by dramatically changing objectives, mix of enemies faced or limiting your own tools. Aside from those additions, aside from the quality of life improvements it seems to mostly be the same game, which is okay since most people just wanted it to be the first one with more stuff to begin with. That said, the fact they also included mod support from the get go is a nice cherry on top.

Enemies

Skaven

Warriors of Chaos

  • Chaos Marauders:
  • Chaos Warriors:
  • Chaos Sorcerers of Nurgle:
  • Bile Trolls:
  • Chaos Spawn:

Gallery