Total War Warhammer/Tactics/Norsca
This is the tactica for the Total War: Warhammer version of Norsca.
Why Play Norsca?
- Because you don't need no sissy armor to serve the dark gods!
- You favor an aggressive play style with a lot of good large units and ways to fight large units.
- FUCKING MAMMOTHS!!!!!
Pros
- Monsters: You have a wide variety of beasties that can fulfill a variety of roles. From monstrous infantry, cavalry, fliers and Mammoths, you have one of the widest variety of monsters in the game.
- Anti Large: Not only do you have a ton of monsters, you have a lot of ways to kill them. A good chunk of your units have the Anti Large bonus, meaning you shouldn't have much in the way of issue with dealing with monsters or cavalry.
- Hard Hitting Infantry: Your infantry tend to hit pretty hard for their price point, so you can get in a ton of damage on the front line very fast. If they get in on the right target you will be able to cause quite a bit of damage.
- Mobility: You have a ton of fast movers and speedy characters, meaning you can get around the battlefield pretty quick and wrap around flanks.
Cons
- Limited Range: Your missile don't go very far and you have nothing in the way of artillery, the melee is where you belong.
- Lack of Armor: These boys believe that nice pectorals and flowing hair make a perfect substitute for armor. They are wrong. You can get shredded by missiles and artillery, so watch out.
- No Heavy Cav: You have maurader horsemen and some monsters that can fill the role, but it doesn't quite replace the impact heavy cavalry can have on the field. This means you are missing out on some mobile hard hitting power.
Lords
Legendary Lords
- Wulfrik the Wanderer:
- Throgg:
Generic Lords
- Marauder Chieftan:
Heroes
- Empire Captain:
Units
Melee Units
- Spearmen:
Missile Infantry
- Free Company Militia (DLC):
Cavalry
- Empire Knights:
Missle Cavalry
- Outriders:
- Pistoliers:
Monsters Cavalry
- Demigryph Knights:
Chariots
- War Wagon (DLC):
Artillery
- Great Cannon: