Total War Warhammer/Tactics/Kislev

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Revision as of 07:57, 5 February 2021 by 1d4chan>SIRUNKLYDUNK (→‎Why Play Kislev)
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This is the general tactics page on how to play Kislev in Total War: WARHAMMER. As the game isn't out yet and we know very little about how the faction will work, this page won't be filled out for a long time. However, we can make some early guesses based on the table top and the trailer.

Why Play Kislev

  • Because you like Humans, but don't want to debase yourself by playing as one of the feeble westerners (or southerners in this case)
  • You will likely be playing a more generalist playstyle that leans more into mobile skirmishing and Cavalry.
  • You want an excuse to blast Sabaton while playing in fantasy.
  • FUCKING BEARS!!!!!

Pros

(Again, we know jack shit other than the factions so this is all subject to change)

  • Cavalry: Kislev has always leaned more towards the cavalry side, so expect that to be the case in the game. With Winged Hussars, Bear Riders and presumably good skirmisher cav you should have a very wide selection of horsemen to choose from.
  • Flexible Skirmishers: Many of your ranged units, such as the Ice Guard, will have weapons that will allow them to fight in melee, similar to Shades and Lothern Sea Guard. This means them getting stuck in melee won't be too much of an issue as they can actually defend themselves.

Cons

  • Lack of Heavy Infantry: You will likely be lighter in the infantry department, as is generally the trend with human factions. Your ranged and cavalry will have to do most of the work in the battle.
  • DLC: Yeah, this will be safe to assume. Get ready to join the very large "We need to fork over extra dough to be relevant in multiplayer." club.

Lords

Legendary Lords

  • Tzarina Katarin: The only confirmed Legendary Lord for game 3 so far. She will likely be Kislev's Mage Lord level character with the Lore of Ice and access to a horse and a sled mount. Not much else to go on to be honest. She will probably be strong in the magic department but suck hard in melee

Units

Infantry

Missiles

  • Ice Guard: Judging by the trailers, these ladies are going to be what happens when a Sister of Avelorn and a Lothern Sea Guard have a baby, only it came out human somehow. With a magical bow presumably with AP and a spear they will be pretty hard to crack, though they will likely be super expensive to make up for it.

Cavalry

  • Winged Lancers: The Winged Hussars have arrived and they will likely be a light to mid tier cavalry unit. They might come with Anti Large given their long lances but we'll have to wait and see.
  • Sons of Ursun: These guys showed up in the trailer so get ready for them. They will likely be similar to Demigryphs only slower and with way beefier defensive stats. Also expect a hefty amount of AP and at least fear because it's a FUCKING MAN RIDING A POLAR BEAR!!!