Total War Warhammer/Tactics/Khorne

From 2d4chan
Revision as of 09:00, 12 May 2021 by 1d4chan>SIRUNKLYDUNK (→‎Cavalry)
Jump to navigation Jump to search

This is the general tactics page on how to play Khorne in Total War: WARHAMMER. As the game isn't out yet and we know very little about how the faction will work, this page won't be filled out for a long time. However, we can make some early guesses based on the table top and the trailer.

Why play Khorne?

  • Because sometimes you just want to not think too hard and rip the other guys apart limb from limb.
  • You play aggressive, and don't want to play any of that "defense" bullshit
  • Doom is your favorite game franchise and you always wanted to play from the Demon's point of view.
  • You are fond of Mesoamerican cultivars that are not beans or squash.
  • You want the best/second best warcry in the game
    • Ahem: BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

Pros

(Again, we know jack shit other than the factions so this is all subject to change)

  • Unmatched Melee: If CA does our homeboy justice, don't expect anyone to be able to match you in melee. There should be high charge and high attack across the board in this army roster.
  • High Armour: Considering every unit showed off so far has been dressed head to toe in it, it's safe to say armour values for your units are generally going to be very high.
  • Monsters: Bloodthirsters, Bloodcrushers, Skullcrushers and many more means you will have some of the scariest monster units in the entire game. Winning the monstermash shouldn't be an issue and allow your big bois to take over the battle for you.

Cons

  • No Magic: What you want to blow shit up with your mind like a god damn pussy? If that's the case Khorne isn't for you. Their units will likely have magic resist aplenty and heavy buffs to compensate similar to the Dwarfs, but you will not be able to contribute any magic to the field.
  • Very Limited Range: If we go from the tabletop, Skullcannons will likely be your only ranged option, (Depending on the status of the Soul Grinder). That said it's more then likely your ranks will be fleshed out with mortal followers, (the Kislev V. Khorne splash art defintly has some humans) so you will likely have some short-ranged options similar to the the Norse, Throwing Axes and Javelins at best.
  • DLC: Every core race has joined this club, so you may as well apply early.

Lords

Legendary Lords

Generic Lords

  • Bloodthirster: Ok given the trailer there is a 99.9% chance that this boy shows up in the game. Expect it to be an absolute BEAST of a melee combatant with high charge, attack and AP. Fear and Terror are also likely a given because what normal human would want to be fighting this Diablo looking motherfucker? If done right this thing should be able to take on just about any other monster or unit one on one and if not win come damn close to.

Units

Infantry

  • Bloodletters: They were shown off in the trailer so safe to assume they're coming. They will probably be a mid tier infantry unit with anti infantry. Gameplay reveal showed regiments with and without glowing blades, so variant tiers seem to be in order.
  • Chaos Warriors of Khorne: Showed up in the gameplay reveal trailer, these one wielding Great Weapons, but safe to assume other variants will be available. They will likely be heavily armoured with frenzy and a high amount of attack stats in exchange for less melee defense compared to other Chaos Warriors.

Cavalry

  • Skullcrusher: Not to be confused with Bloodcrushers which is a Bloodletter riding a Juggernaut, because Khorne is not very creative at naming things. They will be your Monstrous Cav similar to Demigryphs though they will likely be harder hitting in exchange for less speed. The trailer showed a spear and axe variant, so expect one Anti Large variant and one generalist variant with better stats.
  • Bloodcrusher: Shown off in the trailer. Not entirely clear what the difference will be between them and Skullcrushers.

Monsters

  • Furies: They appeared in the official artwork of the game, though it's likely they'll serve as a unit in all the Monogod factions (The reason I'm only putting them in for Khorne is that's were we saw them.) They'll likely be expendable flying meat shields a kin to Fell Bats and Carrion meant to bog down Artillery and Missiles for some time.
  • Flesh Hounds: Appeared in the trailer. Will likely serve as a powerful hound unit with magical resistance.

Artillery

  • Skull Cannon: You can see one in the background of a shot in the Gameplay Reveal Teaser on the official youtube channel. It appears to be a single model mobile artillery that might also function as a chariot.
Total War: Warhammer Tactics Articles
General Tactics
Total War: Warhammer
Total War: Warhammer 2
Total War: Warhammer 3