Total War Warhammer/Tactics/Khorne
This is the general tactics page on how to play Khorne in Total War: WARHAMMER. As the game isn't out yet and we know very little about how the faction will work, this page won't be filled out for a long time. However, we can make some early guesses based on the table top and the trailer.
Why play Khorne?
- Because sometimes you just want to not think too hard and rip the other guys apart limb from limb.
- You play aggressive, and don't want to play any of that "defense" bullshit
- Doom is your favorite game franchise and you always wanted to play from the Demon's point of view.
- Ahem: BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
Pros
(Again, we know jack shit other than the factions so this is all subject to change)
- Unmatched Melee: If CA does our homeboy justice, don't expect anyone to be able to match you in melee. There should be high charge and high attack across the board in this army roster.
- Monsters: Bloodthirsters, Bloodcrushers, Skullcrushers and many more means you will have some of the scariest monster units in the entire game. Winning the monstermash shouldn't be an issue and allow your big bois to take over the battle for you.
Cons
- No Magic: What you want to blow shit up with your mind like a god damn pussy? If that's the case Khorne isn't for you. Their units will likely have magic resist aplenty and heavy buffs to compensate similar to the Dwarfs, but you will not be able to contribute any magic to the field.
- Very Limited Range: If we go form the tabletop, Skullcannons will likely be your only ranged option, and that's assuming we even get it at launch. Speaking of which:
- DLC: Every core race has joined this club, so you may as well apply early.