The Ultimate Grey Knight Cheese List

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Revision as of 21:40, 4 October 2012 by 99.237.250.110 (talk)
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What's that? You like 6th Edition, and Grey Knights, and Flyers, and all sorts of awesome stuff? But you like it because it's awesome, not because nobody can defend against it yet? Yeah, that's it, we believe you... anyway, here's a list just for you! You'll love it because it's awesome and not because it's cheesy. Absolutely.

But seriously, this list has layers and layers of cheese.

omgwtf hax (2,000 points)

  • Inquisitor Coteaz (HQ) – 100 points
  • Librarian (HQ) – 150 points
  • Inquisitorial Henchmen Warband (Troops) – 34 points
    • 3 Inquisitorial Servitors w/multi-meltas – 30 points
    • 1 Warrior Acolyte – 4 points
  • 2nd Inquisitorial Henchmen Warband (Troops) – 12 points
    • 3 Warrior Acolytes – 12 points
  • 3rd Inquisitorial Henchmen Warband (Troops) – 12 points
    • 3 Warrior Acolytes – 12 points
  • 4th Inquisitorial Henchmen Warband (Troops) – 12 points
    • 3 Warrior Acolytes – 12 points

Now here come the particularly gooey bits:

  • Stormraven Gunship (Fast Attack) w/Typhoon Missile Launcher, Hurricane Bolters, and Psybolt Ammunition – 280 points
  • 2nd Stormraven Gunship (Fast Attack) w/Typhoon Missile Launcher, Hurricane Bolters, and Psybolt Ammunition – 280 points
  • 3rd Stormraven Gunship (Fast Attack) w/Typhoon Missile Launcher, Hurricane Bolters, and Psybolt Ammunition – 280 points
  • 4th Stormraven Gunship (Fast Attack) w/Typhoon Missile Launcher, Hurricane Bolters, and Psybolt Ammunition – 280 points
  • 5th Stormraven Gunship (Fast Attack) w/Typhoon Missile Launcher, Hurricane Bolters, and Psybolt Ammunition – 280 points
  • 6th Stormraven Gunship (Fast Attack) w/Typhoon Missile Launcher, Hurricane Bolters, and Psybolt Ammunition – 280 points

2,000 POINTS TOTAL


This army was created on August 8th, 2012, and it is the cheesiest, most bullshit Grey Knights army yet. Basically, put at least two Henchmen Warbands on the field, give each HQ unit the Divination Primaris power (Prescience) which allows you to reroll all failed To Hit rolls, and place them on separate planes. Have them buff one plane apiece. Extra fun if your second power is the Scrier's Gaze (roll three Reserve dice and choose).

It doesn't matter how much anti-air defense your opponent has, the gunships will wreck everyone's shit. Okay, this list isn't invincible, but the only way your ever going beat it is if you take an Imperial Guard army and field as many anti-air tanks as you can (about 18 of them). That being said, having to fill an entire army out with anti-aircraft vehicles is a clear indicator of how broken this list is, and even then you're not certain to come out on top.

Throw on the rerolls, Power of the Machine Spirit (extra target which can be different than the main), and Psychic Pilot's Fortitude (ignore Shaken and Stunned), and watch the carnage. Infantry get mowed down with Hurricane Bolters, Frag and Mindstrike Missiles, and Assault Cannons, and vehicles get blown up by Krak Missiles and Assault Cannons. With Psybolt Ammunition, not even a Land Raider can reliably soak 4 Twin-linked S7 rending shots without taking at least a glancing hit, if not a penetrating one. Even the Hurricane Bolters are 3 twin-linked S5 AP5 shots apiece (6 if within 12").

You have been warned: as of writing, fielding this army will result in your opponent leaping across the table, reaching down your throat, yanking out your intestines through your mouth, and strangling you with them. And you will deserve it.