The Lord of the Rings Strategy Battle Game/Tactics/Thranduil's Hall
Why Play Thranduil's Hall
Pros
- Loads of Bows
- Strong Heroes
- some of the best Plastic middle earth models to come out for a long time.
Cons
Army Bonus
All Mirkwood rangers do not count toward the bow limit...just let that sink in for a second. Thranduil gives all units (except Mirkwood rangers and Mirkwood ranger captains) +1 to their wound roll when making strikes.
Unit Analysis
Heroes
- Thrandui, King of the Woodland Realm :
- Legolas Greenleaf:
- Tauriel:
- Mirkwood Armoured Elf Captain:
- Palace Guard Captain:
- Mirkwood Ranger Captain:
Troops
- Mirkwood Armoured Elves: Your Basic troops, they have a unique weapon option to bring a glaives which can be used as an elven blade, a spear and use the shielding rule. apart from that just the usual shield, elf bow and banner options.
- Palace Guards: Almost exactly the same as Mirkwood armoured elves, they don't have the options for glaives and are two points extra, but do get the options for a warhorn as well as the usual equipment and weapons. Where they become superior to their more common soldier is their kings guard rule, this gives you +1 to your fight value while within 3 inches of Thranduil. with this rule and the army bonus your palace guard can hit harder in combat than your average troops.
- Mirkwood Rangers:
- Wood Elf Sentinel: Wood Elves with an extra attack and the ability to sing a song which buffs/debuffs nearby models. While their rules are amazing, their incredibly high cost of 25 points makes them not auto includes in lower point levels, but a unit that should really be considered for high point games.
Cavalry
- Mirkwood Armoured Elf Cavalry: