The Lord of the Rings Strategy Battle Game/Tactics/Goblin Town

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Why Play Goblin Town

fancy a large never ending horde army where your infantry is so cheap and expendable you can use them as ammunition to be literally thrown at the enemy? Then welcome to Goblin Town, here you can bring an army that will swamp your opponent in a tide of fleshy lumps, by the time your enemy has freed his units from combat you are already controlling the objectives and made back on the numbers you have lost.

Pros

  • Possibly endless supply of goblins
  • Ridiculously cheap units & Heroes

Cons

  • Very Limited options
  • Only one source of ranged fire
  • Lots of models to paint
  • Very low courage

Army Bonus

A Goblin hero can add six extra models to its warband size.

Unit Analysis

Heroes

  • The Goblin King:
  • Grinnah The Goblin: A slightly more survivable captain with a unique weapon and an extra point of might. He is the only goblin that has a throwing weapon (aside from the goblin king who throws goblins). He can call a heroic action at the start of any phase to swap places with a goblin that is within 3 of him, this can be useful when getting him out of tight spots or unwanted combats.
  • The Goblin scribe: ALWAYS BRING THIS! This guy is the sole reason you get a never ending tide of goblins. He brings more goblins on the board by passing a courage test at the star of the movement phase, if he passe you get D3 + 1 goblins for each point of the courage tes passed, then you can bring them on the field from any edge chosen by the controlling player, this opens up a load of chances for flanking and capturing objectives that were though to be out of reach. the downside is that he cannot move and he has only one 1 wound so make sure to place him somewhere he will be safe.
  • Goblin Mercenary Captain: The Armoured version Of a Goblin Captain, with D5 he can stand up a soldier of gondor if he's lucky, but you didn't bring him for that you wanted him because of his special rule Ambush, this allows you to be kept in reserve, along with with a warband of goblin mercenaries, then from turn 2 see if you can come on by passing a courage test, then setup your warband on any eligible terrain piece on the board that is not in your enemies Control zone, if there isn't any eligible terrain simply setup them up on a chosen board edge.
  • Goblin Captain: Possibly the cheapest captain ever and for good reason, only slightly better stats that the average goblin, they wont stand a change against even some of the basic troops from other lists. he's here to fill one roll, and that's to help you bring more goblins to the game.
  • Gollum:

Troops

  • Goblin Warrior:
  • Goblin Mercenary: Goblin Warrior but with armour, they can still support other goblins even if they don't have armour. make sure you have a Goblin Captain to lead them so you can use the ambush rule

Allies

Building your Army

Tactics