The Lord of the Rings Strategy Battle Game/Tactics/Far Harad

From 2d4chan
Revision as of 20:43, 19 January 2019 by 32.212.5.156 (talk) (→‎Cons)
Jump to navigation Jump to search

Back to the list

Far Harad

Why Play Far Harad?

If your favourite movie is Zulu then you may very well like this army, like the serpent horde you get giant elephants but you also get a whole lot of other stuff, for one you get shields and access to the blowpipe, the ranged weapon that doesn't take up any bow limit.

Pros

  • Mumaks
  • Blowpipes
  • High Defense and Strength across the board (S4 is the baseline)

Cons

  • Mediocre defence for most units
  • Very low courage for everything that isn't the Mahud King

Army Bonus

When your units are within 6 of a Mahud Hero who is enagged in combat your units automtically pass all courage tests.

Unit Analysis

Heroes

  • The Mumak War Leader:
  • War Mumak of Harad: Everyone’s favourite semi-feral herbivore, the Mumak will kill literally everything that it comes across, but at 275 points before upgrades, it really is something to be saved for larger games. A canny opponent will also use magic and wounds to force a stampede so be wary of keeping it too close to your own troops. That being said, it will kill everything, anywhere and at any time, and also can transport 12 Haradrim (available separately)
  • Mahud King: One of the few times when a King/chieftain argument comes down on the side of the royalty. The +1 fight makes a big difference between 4/5 is a big one and the extra point of will is handy for those pesky courage tests and magic resistance. S5 is always wonderful
  • Mahud Tribesmaster: The ‘captain’ of the Mahud. He’s okay and if you cant afford a king then choose him. But go for the king if you can, he’s just better.

Troops

  • Mahud Warrior – Cheap strength 4 is good, and a blowpipe does not add towards the number of bows in the force, so these guys are very handy. Lowest courage in the army is, however, a big problem so keep these guys around a hero or they will run the moment that your army is broken.
  • Half Troll of far Harad – 23 points a piece is a big investment, but for that you get a stat line that beats those of most captains and terror. An extra point buys you a two handed weapon If you want it, but its not necessary. These guys will kill anything they get into base contact with, but as with the rest of the Mahud, the courage is the big let down on the profile.

Cavalry

  • Mahud Raider – what’s better than a S4 warrior? A s4 warrior riding a bad tempered dromedary, that’s what. Does the job that the Haradrim Raiders don’t and stack up against the best cavalry of the evil side. Impact hits cause casualties from the moment of the charge and the fun is unlikely to stop there. Once again though, beware the low courage.

Allies

Historical Allies

The Serpent Horde

Convenient Allies

Corsairs of Umbar

The Eastern Kingdoms

Variags of Khand

Mordor

Moria

Isengard

Impossible Allies

Angmar

Sharkey's Rogues

The Nazgul of Dol Guldur

Azog's Hunters

Azog's Legion

Goblin Town

The Trolls

Smaug

Building your Army

Tactics