The Lord of the Rings Strategy Battle Game/Tactics/Erebor Reclaimed

From 2d4chan
Revision as of 08:40, 18 December 2018 by 1d4chan>Ginji (→‎Why Play Erebor Reclaimed)
Jump to navigation Jump to search

Why Play Erebor Reclaimed

Because you like playing Thorin's company but always wanted them to be a little bit harder to kill and to have a standing army supporting them. This gives you loads more hero options for leading your Iron hills, but you do loose a couple of awesome units in the process, both the ballisa and the Chariot (unless you upgrade it to have Balin, Dwalin, Fili & Kili on it, then you can have it lead your army if you want).

Pros

  • Du Bekar!
  • Plenty Of Heroes to choose from.
  • Hero mounted Cavalry.

Cons

  • Lose two Iron Hills units.
  • Play a lot more effectively in larger games.

Army Bonus

All Erebor Dwarf units in this list gain the "Du Bekar!" special rule. This makes Thorin a banner if he is 6 within any Dwarf that is a part of his company, sadly it doesn't affect Dain and his Lads.

Unit Analysis

Heroes

  • Thorin Oakenshield, King Under the Mountain:
  • Fili, Champion of Erebor:
  • Kili, Champion of Erebor:
  • Bifur, Champion of Erebor:
  • Bofur, Champion of Erebor:
  • Bombur, Champion of Erebor:
  • Dwalin, Champion of Erebor:
  • Balin, Champion of Erebor:
  • Oin, Champion of Erebor:
  • Gloin, Champion of Erebor:
  • Ori, Champion of Erebor:
  • Nori, Champion of Erebor:
  • Dori, Champion of Erebor:


Allies

Building your Army

Tactics