The Lord of the Rings Strategy Battle Game/Tactics/Azog's Hunters

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Revision as of 08:26, 2 January 2019 by 1d4chan>Ginji (→‎Unit Analysis)
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Why Play Azog's Hunters

Need a fast, hard hitting Orc army army? then you might have found what you're looking for, these guys can be your ultimate raiding force of Orcs, easily closing the gap between them and their target. Azog and Bolg in a list together are a force to be reckoned with, together they can easily take on some of the stronger heroes.

Pros

  • Plenty of Heroes to choose from
  • Can bring more bows than usual.
  • Even when dismounted the Orcs are still deadly
  • One of the later released armies so they are all very nicely designed and detailed.

Cons

  • No shields
  • No Spears

Army Bonus

Your bow limit is increased to 50% and your Orcs Shoot Value is improved by +1. This is very, very good since it also affects all your heroes as well, making Bolg and Narzug very deadly with their Morgal arrows.

Unit Analysis

Heroes

  • Azog:
  • Bolg:
  • Yazneg:
  • Fimbul:
  • Narzug:Your Sharpshooter, with a shoot value of 4 (but then increased to 3 for the army bonus) he can pick of a few soldiers on the side, but if you bring Bolg along then Nazrug gets to use Morgul arrows, now you can start aiming at the heroes and watch them slowly die.
  • Hunter Orc Captain: I slightly improved upon hunter Orc, with the many blades special rule you can get three attacks in if he is on foot. aside form that you should only bring him if you can't bring the much better heroes mentioned above.

Troops

  • Hunter Orc: These Orcs are a lot more savage compared to their Mordor cousins, though they cant bring shields or spears, they make up for it with strength 4 and their ability to have two attacks (while on foot) in a fight. They can also shoot much better than most Orcs if you keep your army bonus. You're best of mounting these guys on wargs to get them moving even faster, speaking of Wargs...
  • Fell Warg: Murder Doggos, a fell warg can charge into units without having line of sight this makes them perfect for ambushes. They have low courage but they can easily get into fight pretty quickly, i'd recommend charging them into the flanks while your Orcs deal with th vanguard, or even better take on some unprepared archers.

Allies

Building your Army

Tactics