Azrael
Azrael is the secretive Supreme Grand Master (Chapter Master) of the already secretive Dark Angels Chapter of Space Marines, not to mention the de facto Chapter Master of every single chapter with Lion El'Johnson's gene seed (basically the Dark Angels are guilty of legion-building (that would be more accurate if they had ever really been less than a legion)).
History
Azrael was recruited from the brutes of Kimmeria, but does not show their clumsy-ass thuggish behaviors.
As a Scout it was not his battle prowess that marked him out as different (in comparison to Belial), but it was Azrael's conviction and dedication that would single him out for greatness. During the Daeynth Secundus campaign where the Dark Angels were being frustrated by Eldar forces, it was young Azrael's logic and quick thinking which convinced his commanders how to take the fight to the Eldar and complete the campaign. Earning his first laurel of victory and being one of only six in the ten thousand year history to achieve it before becoming a full battle brother.
As a member of the 3rd company during the scouring of Truan IX, Azrael disobeyed orders to evacuate after his captain and command squad fell victim to a psychic assault. Charging through the psychic draining effects of a Warp Beast at the center of the uprising, he showed mental fortitude above his battle-brothers and continued fighting even after all others were lost. Further realising that he could not harm the creature due to immense derp, he brought the catacombs down on himself and the creature and its summoning wards. He remained buried for three days, awaiting death. Until he was dug out by his company, who petitioned his direct entry to the Deathwing Knights for his remarkable force of will. After that, he disappeared for a short spell like Robert Pattinson's balls after Twilight.
He returned to the 3rd Company as Master after it lost its previous master when the men voted for Azrael's return, and since the Dark Angels were proven to be entirely reasonable and democratic this petition was also granted. Here Azrael, participated in the early battles of the Siege of Vraks in the year 821.M41. (though he is referred to as Supreme Grand Master, this is obviously a mistake or revisionist propaganda) at Vraks, though he was wounded by Arkios the Faithless he was Awesome while doing it; fighting a challenge one-handed while holding the Standard of Devastation in the other hand. Azrael's stint as captain of the 3rd was also known for kicking the shit out of an AI worshipping techno-revivalist cult on Faze V.
After over a hundred years of service he was briefly promoted to Grand-Master of the Deathwing in 917.M41, again not much is known about Azrael's time spent amongst them.
Azrael became the Chapter Master of the Dark Angels after the previous master's demise in 939.M41, becoming the head of the Inner Circle, the big boy table of the Dark Angels that keeps the secret of the Fallen Angels ABSOLUTE LOYALTY OF THE CHAPTER DURING THE HORUS HERESY. When he became Keeper of the Truth he received the traditional Lion's Helm (which, humorously, was called ridiculous by Kharn during the Pandorax Campaign, and which easily gave him away as Supreme Grand Master), the master-crafted Sword Of Secrets, and a combi-plasma gun known as the Lion's Wrath.
His first act as Supreme Grand Master was to summon a council of all the Unforgiven chapter masters (an impressive feat, considering that they perhaps number at around 150 chapters) and give them all an ass-kicking for being lazy fucks and has started to unify them all in the hunt for Fallen Angels and to combine the Unforgiven into one unstoppable warmachine GIVE THEM ALL WAR ADVICE SO TO BETTER DESTROY THE EMPEROR'S ENEMIES.
Current Activities
Recently, Azrael has been getting a lot more screen time from Black Library, particularly in recent fluff surrounding the Pandorax campaign. When dealing with the Grey Knights, Azrael deals with them so casually he constantly pisses off Kaldor Draigo by cheekily misrepresenting his rank of Supreme Grand Master, he also snickers his way through the evil monologue of the daemon prince end-boss Corpulax before executing him.
Also, despite the Dark Angels sometimes coming off as emo dispassionate pricks, he is quite vocal about his support and admiration for allied Imperial Guard, and quickly warms to the personality of Catachan Colonel Strike when he starts telling the Space Marines what to do, where another Space Marine would instead be irritated. He also proclaims his support for the common man of the Imperium, swearing to protect them where another Chapter would sacrifice them to gain victory.
By contrast though, Azrael can still be a douchebag and can violently but efficiently turn on his allies whenever they are exposed to the Fallen. So in this regard, as least he's consistent with his chapter's priorities. He's also a fan of a tactic that's best described as "defensive Steel Rain with Land Speeders and Thunderhawks". If that sounds like a terrible way to cleanse a planet of daemons, that's because it was; Failbaddon of all people figures out the weak points of Azrael's assault almost immediately and nearly slaughters everyone. Thankfully for everyone involved this was exactly the kick in the pants Azrael needed to take the offensive and actually start putting up a fight.
Somewhere in the middle of that Azrael got into a fight with Kharn and he mocked Azrael the entire time because of course he did. The audiobook "Trials of Azrael" when this fight takes place has Azrael sounding suspiciously like Hugo Weaving. He also seems to actually have a personality - a bit of a dickish, sardonic but ultimately well-meaning one at that, as right near the end of the audiobook where he retrieves an Mechanicus Adept that had been guiding him onboard the ship he was lost on. Scared out of her wits and with Black Legionnaires at the door to come claim her, Azrael dispatches of them and approaches the Adept, still thinking the Chaos Marines are still alive. Quietly muttering that she's not afraid of him, Azrael responds; "Really? Even in my wounded state, I thought I cut quite the imposing figure."
Despite being known more for his mind than his battle prowess Azrael has in recent years began to accumulate some impressive feats:
- During the Siege of Vraks Azrael refused to allow the Chapter Banner to fall into the dirt when its bearer was slain. Catching the Chapter banner in one hand he fought Arkios the Faithless, a chaos terminator lord who had the blessing of all four ruinous powers backing him with literally one hand tied behind his back.
- In the Audio “Trials of Azreal” was separated from his command during a teleportation incident, he found himself alone with non-other than Khârn the Betrayer. Both quickly realised that they had been bought there by persons unknown in order for them to kill each other. Khârn the Betrayer of course didn’t give a single fuck and was intent upon taking Azrael’s head, Azrael was more interested in discovering the identity of their would be puppet master. Azrael manages to get first blood during the fight but it quickly became clear that the fight was going against him as Khârn seemed to only grow stronger the longer the fight dragged out. Azrael had a decision to make he knew that he could kill Khârn but it would not be a clean kill and he would most certainly be slain in return leaving their tormentor to get away scot free. Choosing the larger victory over the satisfaction of killing the traitor Azrael destroys the floor below him sending himself plummeting into the depths of the chaos warped vessel.
- Azrael discovered that the perpetrator of his teleportation error was as Daemon Prince of Tzeentch. Without firing a single shot or swinging the sword of secrets once Azrael manages to defeat the Daemon Prince using nothing but deception and deceit (that’s right he out smarted and out thought a Daemon Prince of Tzeentch) With the daemon at his mercy Azrael decided to leave the helpless creature as a present for Khârn the Betrayer who was still hunting for him as a way of an apology for having to end their fight early. He promptly leaves to re-join his forces leaving the terrified daemon to beg for mercy.
- During the Campaign upon Pandorax Azrael fought alongside supreme Grand Master Draigo of the Grey Knight at the forefront of the fighting and matched him kill for kill.
- At the climax of the Pandorax campaign it was Azrael that finally defeated the giant greater demon of Nurgle that the entire Grey Knight chapter had failed to banish and had only managed to imprison.
- At the end of the “Unforgiven” Azrael fought Typhus the Herald of Nurgle aboard the Terminus Est. As the Deathwing stormed the bridge Azrael faced the giant bloated form of Typhus; the sword of secrets easily cutting through the corrupted terminator armour. Upon realising that Typhus had been manipulated Azrael is suddenly moved by Tuchulcha back to the Rock where ***Error*** records cannot be found, there is nothing to see here move along***(Personally I think this is kinda funny seeing as Azrael's Sword of Secrets was cutting threw Typhus' terminator armor like butter and on the table top his sword is only ap 3...thanks gw).
Tabletop
Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|---|
Azrael: | 215 | 6 | 5 | 4 | 4 | 4 | 5 | 4 | 10 | 2+/4++ |
In-game Azrael is the closest thing the Dark Angel have to your ubiquitous "costs as much as a Land Raider HQ-turned-Lord of War", clocking in at 215 points. He isn't all that bad and he gives an invulnerable save to the unit he joins, but he cannot take Terminator armor to thug it up with Terminators (that is Belial's job) or a bike (much less Sammael's LAST IMPERIAL JETBIKE).
Overall, not a terrible unit but his place in the army is limited. With the changes to 6>7th, he is FAR more survivable in combat due to his Artificer Armour (the "Protector", also gives him FnP 5+), but on the other hand his power sword is now only AP3, but said power sword also has S+2 (and not two-handed unlike Relic Blades, so he gets +1 attack for the pistol too!). If you take him in the primary detachment as the warlord, you get to choose any trait from the DA's warlord table without rolling and get +1 to Seize the Initative, so its still cool. Picking the +1/-1 Warlord trait gives you a great strategic edge, especially when using Ravenwing or Deathwing in a CAD. Lastly he has a Master-Crafted combi plasma, representing Dark Angels' plasma fetish.
Just for Fun, the Azrael vs Kharn match-up depicted above (Expected wounds per turn) |
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Starting on "even footing" (i.e. they declare a challenge on the second round of combat). Same Initiative, so both strike at the same time |
Azzy's five attacks on Kharn hit 2.9 times (58% including Master Crafted) and wound 83% of the time for 2.4 wounds, those are unsaved 66% of the time = 1.58 wounds on Kharn per turn |
Kharn's five attacks hit Azzy 4.2 times (83% chance with no Hatred on even footing) causing 3.5 wounds (also 83% chance) which are unsaved 50% of the time and ignored with FnP 33% = 1.13 wounds on Azrael per turn. |
Additional Notes: i.e. now we factor in the cool shit If Kharn were to get the charge or counter attack, after factoring in Hatred his expected wounds per turn become 1.85 (with Rage) or 1.59 (with Counter Attack), but only for the first turn. Though Furious Charge won't come into play for either of them since they already wound each other on 2+. Also Azrael now has Hatred (CSM) so he'd be hitting 3.75 times on the first turn for 2.05 unsaved wounds against Kharn. |
Conclusion: As of 7th edition Dark Angels codex, Azrael just kicks the shit out of Kharn, thanks largely to the boost to his FnP -- Kharn now needs four turns to kill Azrael, and would already be dead by turn two. Trading Preferred Enemy for Hatred is a mixed bag for Azrael, but since Kharn's major damage is on the first round it sort of evens out, kinda. If Kharn were to get the charge then it becomes much closer and there is a better chance of them mutually killing each other on the second turn. |
End Note This is only mathhammer, and they both have the chance of wiping the floor with each other in a single turn or doing nothing to each other. Azrael has the advantage of defense and more wounds, whilst Kharn has a higher maximum output if he can get the charge. Of course Azrael still does poorly against anyone with a 2+ armour save or Strength 8 or higher so just don't even try it. |
Trivia
- Azrael's name is fitting, as he is named after the mythological Azrael, the Angel of Death (which is another name for the Space Marines).