The Adventurers Guild
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The Adventurers Guild /tg/ is a piece of crack-infused roleplay that originated in a thread long ago, where a certain blacksmith was worried about what his town should do about a group of Drow that were living in the nearby mountains. Eventually, many of these characters took on a life of their own, and they soon took it upon themselves to reform "The Adventurers Guild" of Theila Gran.
Eventually however, many of these mighty heros fell, and the Guild hall was turned to ashes in a great and devastating fire. Now, after many centuries, a new group of heros have risen to reform this great guild, and to inspire the next generations of heros and villains!
Chartered member's
Active
This section includes the characters who are currently alive and present in the game.
- Theresa Stalhborn, Guild Mistress The Great great great great (add on another couple more greats) grand daughter of the guilds original guild master, Nyles Ransdorm. Having seen that the world of Thelia Gran was in desperate need of heros, Theresa took it upon herself to become a shining beacon of hope for the world. Now, after more than four decades of traveling, and adventures, she has taken it upon herself to restore the long forgotten Adventurers Guild to its former glory. Even if doing so has left her as a broken alcoholic, on the very verge of killing her fellow guild members.
- Marth Wyvern, Champion Fighter Marth is the great great great (several moments later) great grandson, of the esteemed Adventurers Guild member of old, Marth Wyvern. Having been given the name of his ancestor is a great honour for this young noblemen of house Wyvern, and it simply wouldn't do for him to sully it by not becoming an Adventurer. Unfortunalty, this career choice has brought him into the contact with the newly reformed Adventurers guild, and the utter stupidity and chaos that seems to follow in its members wake. As the only person of any esteem to not have any kind of social or mental problems, it is often Marth's duty to pick up on the slack during the Guilds weekly meetings, and lead this bunch of misfits into becoming true heros!
- Sir Patellius of Trystram A Death Knight of ancient legend resurrected by the Evil Lich Ambrose Tarden. Now a skeleton, he finds himself in an unfamiliar time, full of unfamiliar people. Patellius is a very serious skeleton that doesn't put up with the absurdity that many of his guildmates seem to attract, and can be constantly seen shaking his head at whatever crazy situation he gets into. He hates being treated like dirt for being undead, and resists any attempts to be lead around by wannabe-knights and children playing at hero. Patellius hates this new generation. He hates the old generation too, and the one before that. But he needs their help to find the Lich so that he can smash the bastard's phylactery and go back to being dead.