Tales of Maj'Eyal

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Tales of Maj'Eyal(Tome in short) is a fully graphical roguelike that started out as a rewrite of PernAngband 5.x, but legal difficulties led to a version of PernAngband 5 to be re-released as ToME 1. Actual version is Tome 4. After 43 beta releases and 4 RC releases it finally went into 1.0.0(now its 1.0.4). Tome 4 is most notable for its easy to start attitude and merciless rape at higher levels of difficulty. There are three campaigns by default, but they can be modified by community addons and modules.

You can also communicate with strangers via in-game chat.


Story

The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves. The known world has been at relative peace for over one hundred years, and people are prospering again. You are an adventurer, setting out to find lost treasure and glory. But what lurks in the shadows of the world? - In-game description

In fact, the world in a game is recovering after Spellblaze, magical equivalent of a nuke that tore apart whole continent, blasted off some land into space and made certain people very angry at mages leading to The Spellhunt. Time when mages where hounded and killed by mostly every non-magic user.

Depending from the chosen race, You will start in one of few starting locations with little back-story why are you there. After clearing all starting locations You will venture into many wondrous places. Like frozen mountain/active volcano filled with dragons, underwater temples inhabited by Eldritch horrors or good old necromancer tower.


Races

From the start you have six races to use and three to unlock making it total of nine races. More races are available through addons, but they might be bugged or inbalanced.

Human

Typical Homo sapiens without major drawbacks or bonuses. Two sub-types accessible.

Higher - "superior" branch of Humans imbued with latent magic. Race skills make them a little more spell oriented.

Cornac - blank slate with no racial skills and stats bonuses. In exchange for being so versatile they are awarded additional Talent point at the start.


Elf

Long-lived, big eared humanoids, there are four of them in the game, but only two playable.

Shalor - Elves closely tied with magic. If someone hits them to hard, They will turn invisible thus making them cowards.

Thalore - lives in the forest. Protectors of the natural order. Spending time in the woods made them resistant to AIDS.


Halfling

Short sneaky fellows. Racial bonus to critial would make them great Berserker if not -3 Str. More, Halflings had the biggest and mightiest empire known to Maj'Eyal.


Dwarves

Stout and magically lacking. Dwarves live in a city within a mountain where they dig things. When Dwarf get struck in melee there is a chance that he'll become hard, really hard, stone hard. Jews of the game, getting stronger by just having lots of gold.


Undead

Unlockable metarace composed from Fleshies and Skellies.

Ghoul - meat shields with biggest life per level gain. Rotting body make them 20% slower. Racial skills allow them to vomit, which damage all non-undead and heals unliving. They can bite enemies infecting them with horrible diseas which rise slain foe as a friendly ghoul.

Skeleton - no weakness, crazy exp penalty(40%). They are a great choice for virtually any class.


Yeek

Race of furrys with psionic powers. Those powers include raping minds into submission and leaving dead bodies. "Fun" race to play melee classes because of racial -3 Str, -2 Dex and -5 Con. They follow The Way, which is unity of all Yeek minds and enforced peace. The only race to have positive exp penalty letting them level up faster.


Classes