Atomic Disassembler

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Revision as of 08:33, 4 September 2020 by 1d4chan>Derpysaurus
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Atomic Disassembler

The Atomic Disassembler is a really cool gothic raygun weapon used by The Archivist, a Zoat in the new Blackstone Fortress game.

We have no idea what the fuck this is other than the fact that, for a pistol, it hits Mu>HARD. With range of 18", S8, AP-3, Damage of D6, and a special rule that when resolving attacks made with said weapon, the target does not receive the benefit of cover to its saving throw.

What the Fuck is This?

Judging by its name, it could be some sort of Archeotech anti-matter weapon, like those of a Conversion Beamer, or even a form of esoteric Radium Weapon. What we do know is that it is either powered or got its ammunition from a Zoat's blood, why that's the case, we have no fucking clue. It is unknown if the Atomic Disassembler is a one-off weapon unique to The Archivist or a standard-issue weapon fielded out by the Zoats.

Bio-Weapons of the Tyranids
Small Bio-Weapons:
Ballistics: Spike Rifle - Spinefists
Parasitics: Devourer - Fleshborer
Chemical: Blinding Venom
Other: Atomic Disassembler - Strangleweb
Medium Bio-Weapons:
Ballistics: Impaler Cannon - Light Bio-Cannon
Incendiary: Tyranid Flamespurt Cannon
Chemical: Deathspitter - Spore Mine Launcher - Venom Cannon
Other: Barbed Strangler - Shock Cannon
Large Bio-Weapons:
Ballistics: Rupture Cannon
Directed-Energy: Bio-Plasmic Cannon - Tentaclids
Parasitics: Brainleech Devourer - Fleshborer Hive
Chemical: Acid Spray - Drool Cannon - Heavy Venom Cannon
Other: Stranglethorn Cannon
Titanic Bio-Weapons:
Directed-Energy: Bio-Plasma Battery - Bio-Torpedo
Chemical: Bio-Cannon - Seed Spore - Pyro-Acid Battery
Non-Firearm Weapons:
Inbuilt Bio-Weapons: Bio-Electric Pulse - Bio-Plasma - Cluster Spines - Flesh Hooks
Grasping Tongue - Ripper Tentacles - Spine Banks
Spore Mine Cysts - Stinger Salvo - Thorax Swarm
Melee Weapons: Tyranid Close Combat Weapons - Eradicator Glove