Solars
AKA Mary Sue, the player class. Solars are the first and strongest class in Exalted. They can be walking tanks in combat, great statesmen in society, grand generals in war, or anything else they set their transcendent wills to. They're also out of their goddamn minds. Thanks to the primordial war and the great curse (no I'm not fucking explaining it) they periodically go batshit loco and swap their greatest virtue for its corresponding flaw. This makes them fantastically fun guys to be around, since you never know when your party's greatest asset is going to turn into serial rapist or frothing berserker. They can't for the life of them understand why nobody liked being ruled by a group of manic depressive demigods, and spend most of their time trying to pick up the pieces of the first age and rebuild their empires.
Playing a group of Solars can (will) quickly devolve into breaking game balance's spine over your knee repeatedly, unless you have a good group and an exceptionally competent storyteller. To accommodate your abilities the game should take an appropriately epic sweep. If you have an average group you're probably going to get a Chow Yun Fat wire-fu movie. Political animals will quickly turn the game into alternate reality fantasy WWI. If your players are into resource acquisition you will probably just be overseeing the rape of a continent. There's really no limit on where a Solar Exalted game can go, so make the most of it.
Exalted Classes |
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Solars - Lunars - Sidereals - Dragon-Blooded - Infernals - Abyssals Alchemicals - Liminal - Getimian - Exigents - Fair Folk Jadeborn - God-Blooded - Mortals |