Roguelike
This article is a stub. You can help 1d4chan by expanding it |
A name used to describe random dungeon type video game RPGs, often using ASCII-like graphics. The name spawns from the original Rogue.
Typical definitions for Roguelikes
Roguelikes generally have minimalistic graphics, most often just using ASCII and colors to represent everything with a surprising amount of detail once you get used to it. Another feature is randomly generated world/dungeons. The chances of winning roguelikes are slim and often require multiple playthroughs to learn tricks to surviving the hazards of the games.
Some notable Roguelikes:
- Nethack===
- Arguably the most balanced traditional roguelike. Low on humor, except for the jokey Tourist class, and almost everyone starts with a pet.
- Roguelike with a stronger plot element, allegedly. Creator is a royal prick.
- Castle of the Winds
- Old-skool roguelike made in the glory days of shareware. Has a tileset.
- Severely fun roguelike, occasionally quite imbalanced, with an insane set of classes, races, and gods. Also has one of the most diverse dungeon environments.
- Crawl with a kickass tileset, an improved mouse-optional interface, more classes, more races, more gods, and more of generally everything.
- Dwarf Fortress (Article here...)