Rimworld

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The universe maybe completely different from Dwarf Fortress, but the inhabitants are just as equally retarded.

Rimworld is what happens when Dwarf Fortress, Firefly, Dune, WH40k (think somewhere between Age of Terra and Dark Age of technology), and several other space operas had an intense orgy and this is the result. She's prettier their her predecessor, but doesn't necessarily have the same depth...at least at first. Playable alphas were released sometime in 2013, and the game was released in full late 2018. Primarily designed by Tynan Sylvester (who wants you to buy his book). The main objective of the game is to manage a dwarven fortress space colony until one can escape the hellhole in a spaceship. Or they can choose to make there colony viable enough that it can participate in galactic society at large.

The sci-fi setting allows for elements that dwarf fortress can't have (though the toady one can find a way to include most of them). Some of these elements include but are not limited to: forceful organ harvesting, cannibalism, catching carcinomas from toxic fallout, cargo pods dropping on your favorite thing, swarms of super beavers capable of leveling entire forests, exploding deer, exploding rats, people going on murder sprees simply because they have no bed, and pirate killing turkeys. And that is with just the vanilla game!

WIP

Overview

As of release, you have 4 scenarios to choose from, each with their own set of challenges and starting resources;

  1. Crashlanded: the vanilla scenario. Three colonists of your choosing, a pet, and just enough supplies and weapons to start building a colony, gathering more resources and researching new tech, potentially building a ship to get off the planet... or not.
  2. Lost Tribe: for a more "local" flavor. Five tribals of your choosing who barely survive an attack by rampaging machines, and seek to rebuild. A tad more difficult as you start off with less valuable resources and a research penalty.
  3. Rich Explorer: sorta hard mode. You only start with one guy, trying his luck on some random rimworld. The good news is that you start the run with gun turrets researched. The bad news is that, with only one person in your control, mistakes in the earlygame are punished harshly.
  4. Naked Brutality: true hard mode. You go under for a minor surgery, and the next thing you know you crashland onto a rimworld in your birthday suit and nothing else (unless you count the scraps of your dropship "something else"). Depending on what biome/planet you choose to land on, this can range from "very hard, but doable" to "really fucking hard" to "Fun within the first 12 hours".

After that you choose between 3 AI Storytellers and their level of sadism difficulty, ranging from showering your colony with gifts and significantly reducing the likelihood of colony assaults to kicking you in the unmentionables and, once you're down, everywhere else. Your choices are;

  1. Cassandra Classic: the vanilla storyteller. Ramps up the threat level based on your playtime and colony wealth. Great for beginners;
  2. Phoebe Chillax: the tsundere storyteller. Peaceful periods for colony-building broken up by threats, she can hit just as hard as Cass given the right difficulty so make sure you've fortified your positions; and
  3. Randy Random: the random storyteller. Sneers at concepts such as "logical progression" and "fair play" and sets off whatever event he fucking wants. One moment, you receive a surprise cargo drop of bearskin trousers, the next moment he sics a herd of manhunting elephants onto your colony. All that potentially at the start of the game too! Will most likely be your primary storyteller once you've gotten the hang of the game.

From there you set up your planet's properties, the colony's landing site, your starting colonists and start surviving. Have fun.

This page is still being worked on, mind you.