Rabbitfolk

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Rabbitfolk, also known as Bunnyfolk are, as their name suggests, a kind of beastfolk based on rabbits or hares. Rarely seen in the /tg/ medium, except in games where beastfolk in general are present, threads dedicated to them occasionally pop up in /tg/, which is as good enough reason for them to have a page on here as any.

Rabbitfolk have no one universal depiction, but the closest thing they have to one is as, essentially, the non-evil analogue to ratfolk. Rabbitfolk are usually envisioned as fairly humble, down-to-earth people, concerned with growing crops, raising their extensive families, and generally cute underdog sort of race, ala halflings.

That's not to say this is the only model one could cast them. Rabbits are associated quite strongly with trickery, cunning and speed, and any of these aspects could inform a rabbitfolk race; footslogging nomads with a shady reputation, ala Dark Sun Elves, or replacing gnomes as the "magical but amusing" race. Or there's the obvious lewd slant, with rabbitfolk being synonymous with carnality, rightfully or wrongfully stereotyped as a bunch of horny bimbos and erotic slave-fodder... hey, it worked for the Twi'leks!

Other mythoses have interesting angles to borrow from as well. For example, in Asia, there's the story of a rabbit who lives on the moon, which in Japan in particular is said to produce the elixir of immortality for the gods; rabbitfolk as a mystical and mysterious race is definitely a viable option. Heck, that's what the Soratami, or Moonfolk, of Kamigawa are in Magic: The Gathering! The Chinese god of homosexuality, Tu'er Shen, manifests as a rabbit or a humanoid rabbit, but good luck finding a way to work that into your games!

And villainous interpretations of rabbitfolk aren't impossible either. Perhaps the best example of this that's even somewhat /tg/ relevant are the Shin'hare of Hex. Based on a combination of Imperial Japan, Communist China and North Korea, these hyper-aggressive little bastards seek nothing less than the conquest of the world, exploiting and exaggerating their legendary fecundity to drown their enemies in bodies and blood. Avid practitioners of blood magic, dark druidism and necromacy, they abuse nature magic so that they can breed children by the hundreds just to kill them at birth in order to empower blood magic rituals that create enchanted arms & armor for their elite warriors! So you can just imagine what they think of other races... or you can look at the shroomkin, a docile and dimwitted race of mushroom people that the shin'hare enslaved: they work them to death, drain their souls to fuel black magic rites, eat them, use their skin for leather, use them as walking targets and beasts of burden... yeah, not so cute, are they?

And that's just scratching the surface. Using rabbit-monsters as the basis offers greater potential. For example, flying rabbitfolk based on skvaders, or carnivorous rabbitfolk based on al'miraj.

Perhaps the best /tg/ gameline with which rabbitfolk are associated is Teenage Mutant Ninja Turtles & Other Strangeness, due to the association between that series and Usagi Yojimbo, an Japanese Low Fantasy comic series that just happens to feature a badass rabbitfolk samurai as its hero.

Ironically, the most famous game to feature them is actually /v/: Final Fantasy features the Viera race, who are basically rabbitfolk amazons with a dash of elf; unlike your standard rabbitfolk, they are quite long-lived (averaging 300 years) and also courageous warriors who blend magic and martial skills. They star in Final Fantasy XII and in the Final Fantasy Tactics spin-off.

D&D Rabbitfolk[edit]

In March 2021, appropriately enough, rabbitfolk became a semi-official race for Dungeons & Dragons 5th Edition. The Unearthed Arcana article "Folk of the Feywild" introduced rabbitfolk to the Great Wheel as a pseudo-fey race spiritually connected to freedom, travel and luck. Unfortunately, we don't know if they'll ever become official, but hey, at least there's a semi-official starting point for anybody who wants to homebrew their own bunnyfolk, right? This is their official lore and stats:

Bounding across the wilds, rabbitfolk from the Feywild embody a spirit of freedom and travel. Rabbitfolk are bipedal, with the characteristic long feet of the animal they resemble and fur in a variety of colors. They share the keen senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Rabbitfolk are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures.
Ability Score Modifier: +2 to one ability score of your choice and +1 to a second ability score of your choice, or +1 to three different ability scores of your choice
Creature Type: Humanoid
Size: Medium or Small (choose at character creation)
Speed: 30 feet
Hare-Trigger: Add your Proficiency bonus to Initiative rolls.
Leporine Senses: Proficiency in Perception.
Lucky Footwork: If you fail a Dexterity save, you can use your Reaction to roll a d4 and add the result to your saving throw, which can change it into a success.
Rabbit Hop: Once during each of your turns when you walk at least 5 feet, you can hop, rolling a d12 and moving that many feet in a direction of your choice. This extra distance doesn’t cost movement, but you can hop only if your speed isn’t 0.

These rabbitfolk got a fair bit of critique, largely because of how erratic and borderline useless their "Rabbit Hop" feature is.

The September 2021 adventure "The Wild Beyond the Witchlight" introduced the first ever official rabbitfolk race for D&D, now renamed the Harengon. According the early reviews of the book, WotC did listen to the criticisms fixed how the Rabbit Hop ability works.

Bunnygirls[edit]

This article or section is about Monstergirls (or a monster that is frequently depicted as a Monstergirl), something that /tg/ widely considers to be the purest form of awesome. Expect PROMOTIONS! and /d/elight in equal measure, often with drawfaggotry or writefaggotry to match.

If the catgirl is the iconic weeaboo monstergirl, then the bunnygirl is her iconic Western counterpart. Because rabbits have similar associations with libido and fertility as rats, but also far more positive PR as being cute, adorable, cuddly and loving potential pets, bunnygirls have long been used in Western media as synonymous for "sexy, horny girl who's easy to lay". Indeed, Playboy Magazine, one of America's oldest pornographic magazines, basically invented the bunnygirl concept when it created a signature uniform for its models consisting of a tight-fitting backless dress combined with a fake tail on the butt and rabbit ear headbands; hence the phrase "Playboy Bunny", which became a style readily adopted throughout nightclubs and similar "adult entertainment" venues.

Like catgirls, bunnygirls have no universal style or characterization, but they tend to be very lewd and easy-going - depictions aiming less at "sexy" and more at "cute" may portray them as having a strong maternal streak. Both versions are likely to be somewhat jumpy and rather ditzy, if not outright dumb.

This led to fans of Planescape inventing a whole new Good-aligned planar therianthrope, the Werebunny, back in the 90s. You can still find it in the "Planescape Creature Compendium" netbook.

The Monster Girl Encyclopedia is home two different breeds of bunnygirl, so far. The original, known as the Wererabbit, is an affectionate, gentle, sweet-hearted creature that can literally die of loneliness, but which turns into a rutting beast once she lures you into the bedroom. The other variety is the March Hare of Wonderland, a pink-purple furred bunnygirl with heart-shaped pupils in her eyes who is absolutely sex-mad. Seriously, we're talking a monstergirl who can make a succubus go "damn, girl, take it easy!"