Apothecary

From 2d4chan
Revision as of 16:25, 27 September 2017 by 85.28.126.251 (talk) (→‎Overview)
Jump to navigation Jump to search

"Death or healing. I care not which you seek."
-An Apothecary's words to live by.

It takes balls to choose to fight. But it takes brazen balls to go to a fight to save lives.

An Apothecary is a Space Marine specialist in Warhammer 40,000, combining the roles of medic and geneticist. The senior Apothecary is known as the Master of the Apothecarion (the fortress-monastery's medical center) or Chief Apothecary. They are usually armed with standard Space Marine gear and a Narthecium.

Overview

Since Space Marines have undergone genetic augmentations to survive nearly anything, an Apothecary's real battlefield roles involve three jobs: stabilization, mercy killing, and extraction. While Space Marines can endure damn near anything except the most serious injuries, Apothecaries frequently need to stabilize them long enough for their gene-seed to start up and heal them. If a Marine has been too badly injured to be saved or cannot be saved in their current situation, then the Apothecary applies "the Emperor's Peace," a mercy kill by driving a Reductor (a sharpened needle) into the Marine's skull to quickly end his pain (although some Apothecaries use bolt pistols, for some reason). If a Marine has died, it is the Apothecary's duty to extract the progenoid glands from his dead brother, to ensure that the chapter will be able to train a new space marine in the fallen brother's place and ensure the chapter's continued existence.

Off the battlefield, they're basically super doctors. Their duties range from implanting initiates with the gene seed when appropriate, ensure the purity of the chapter's gene seed (or at least make sure it doesn't get any worse), tending to recovering marines, and working on any health-related issues the chapter may task them with, ranging from creating cures for diseases to genetic manipulation. Apothecaries are also required to inter marines into Dreadnoughts, along with an attending Techmarine, as attempting to get a marine's brain to interface with the chassis has a nasty drawback of killing the recipient if not handled correctly.

That's not to suggest they don't actually know any medicine, by the way. The Black Library writers felt insecure, so they put a scene in "Purging of Kadillus" where an Apothecary does leg surgery in the middle of a firefight. The RPGs also suggest that Apothecaries are versed in the specific use of poisons and toxins, preparing the chapter's hellfire rounds. Plus Dawn of War II has Apothecary Gordian synthesizing a cure for Captain Thule after being poisoned by a Tyranid Warrior and also creating a bio-toxin potent enough to poison the entire Hive Fleet in Aurelia.

Fun fact: back in the days of Rogue Trader, they actually were called Medics for a while, but that quickly changed.

Tabletop

7th edition and before

One ordinary Command Squad marine who trades his bolt pistol to grant their squad Feel No Pain. That was pretty much it.

8th edition

Pts/PL M WS BS S T W A Ld Sv
55/3 6" 3+ 3+ 4 4 4 3 8 3+




Now treated as a proper character, Apothecaries trade their classic Feel No Pain for actual healing. Once per Movement phase an Apothecary can heal a model for D3 wounds. Alternatively it can roll a die to revive a fallen model, placing it back on the field with 1 wound, provided it rolls a 4+. If this fails the Apoc spends the rest of the shooting and assault phases doing absolutely nothing, to represent him harvesting gene seed.

Chaos Apothecaries

Chaos being what it is, their apothecaries range from nonexistent to derp to mad scientist. Between the lack of institutionalization and the high priority placed on Rip and Tear, Chaos apothecaries are rare to nonexistent within a single warband. That said, that's not to say they don't exist, but Chaos apothecaries are too rare to be represented on the tabletop, often being relegated to working on new recruits and playing fluffer to the Chaos Lord instead of the battlefield. Some warbands abandon the apothecary idea completely, using their Dark Mechanicum Biologis allies to harvest and process gene-seed from the dead marines (often including the corpses of loyalists and members of rival bands, if the Lord of the band isn't picky), or even inventing new, more… creative ways to breed new marines.

Few Chaos apothecaries really make a name for themselves. There's that Fabulous Bill guy who has fucked things up for the Imperium with his rampant megalomania and successful genetic experiments (which, by the way, has a huge untapped potential in the fluff). There are also mention of a Nurglite, quasizombified apothecary or two floating around somewhere, and the Red Corsairs having right and proper apothecarion, which might have something to do with Huron Blackheart being the only sensible man in charge on the Chaos side. Also, there is Talos of the Night Lords, who is an ex-apothecarius, as mentioned in the book: Death in the void.

8th edition is here and Mortarion is officially making use of "Chaos Apothecaries" in the form of Plague Surgeons. Nurgle being Nurgle, however, makes their use as "doctors" largely irrelevant (as being a rotten corpse masquerading as a human being means you'll regenerate wounds on your own), and their roles is largely focused on cultivation of various pathogens for the Death Guard to use. Its unknown if Chaos Apothecaries will get any further spotlight, seeing as the Thousand Sons doesn't need them due to sorcery, and the World Eaters will probably be offended at someone needing a doctor when they could just be sucking it up and continue to rip and tear as they die, not to mention most World Eaters lack the traits needed for a scientist/doctor (I.E: An attention to detail and not being frothing psychopaths). The Emperor's Children is likely the biggest candidate for one, as someone has to be in charge of synthesizing up all their combat/recreational drugs, along with saner Undivided Legions.

See Also

Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars