Mon'Tau

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Revision as of 15:03, 28 June 2010 by 1d4chan>NotBrandX (getting all wiki formatting on it's ass)
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On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn't been determined yet, but it is still a distinct possibility.



Character Creation

Base Stats

Caste WS BS S T Ag Int Per WP Fel
Fire 15 20 20 20 20 20 20 25 20
Air 15 25 15 15 25 20 25 20 15
Water 15 15 15 20 20 25 20 20 30
Earth 15 20 20 25 15 25 20 20 20
Kroot 25 20 25 20 25 15 20 15 15
Vespid 20 20 20 20 25 20 20 15 20
Demiurg 20 20 20 25 10 25 20 20 20
Gue'vesa 20 20 20 20 20 20 20 20 20

Choose Homeworld

T'au
  • Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)
  • Skills: Speak Language (Low Gothic), Literacy
Vior'la
  • Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)
  • Skills: Awareness
Dal'yth
  • Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)
  • Skills: Speak Language (Low Gothic), Barter or Charm
Vash'ya
  • Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)
  • Skills: Drive (Vehicle of choice), or Pilot (Military Craft)
Sa'cea
  • Traits: Disciplined (Sa'cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)
  • Skills: Command
(Note that for Gue'vesa, home worlds would be found in the Dark Heresy core book)