Mon'Tau

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Revision as of 14:35, 28 June 2010 by 1d4chan>Pvt Chuck
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On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn't been determined yet, but it is still a distinct possibility.



Character Creation

Base Stats

WS/BS/S/T/Ag/Int/Per/WP/Fel

Fire Caste

15/20/20/20/20/20/20/25/20

Air Caste

15/25/15/15/25/20/25/20/15

Water Caste

15/15/15/20/20/25/20/20/30

Earth Caste

15/20/20/25/15/25/20/20/20

Kroot

25/20/25/20/25/15/20/15/15

Vespid

20/20/20/20/25/20/20/15/20

Demiurg

20/20/20/25/10/25/20/20/20

Gue’vesa

20/20/20/20/20/20/20/20/20

Choose Homeworld

T'au

Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)

Skills: Speak Language (Low Gothic), Literacy

Vior'la

Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)

Skills: Awareness

Dal'yth

Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)

Skills: Speak Language (Low Gothic), Barter or Charm

Vash'ya

Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)

Skills: Drive (Vehicle of choice), or Pilot (Military Craft)

Sa'cea

Traits: Disciplined (Sa'cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)

Skills: Command

(Note that for Gue'vesa, home worlds would be found in the Dark Heresy core book)