Mon'Tau
On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn't been determined yet, but it is still a distinct possibility.
Character Creation
Base Stats
WS/BS/S/T/Ag/Int/Per/WP/Fel
Fire Caste
15/20/20/20/20/20/20/25/20
Air Caste
15/25/15/15/25/20/25/20/15
Water Caste
15/15/15/20/20/25/20/20/30
Earth Caste
15/20/20/25/15/25/20/20/20
Kroot
25/20/25/20/25/15/20/15/15
Vespid
20/20/20/20/25/20/20/15/20
Demiurg
20/20/20/25/10/25/20/20/20
Gue’vesa
20/20/20/20/20/20/20/20/20
Choose Homeworld
T'au
Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)
Skills: Speak Language (Low Gothic), Literacy
Vior'la
Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)
Skills: Awareness
Dal'yth
Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)
Skills: Speak Language (Low Gothic), Barter or Charm
Vash'ya
Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)
Skills: Drive (Vehicle of choice), or Pilot (Military Craft)
Sa'cea
Traits: Disciplined (Sa'cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)
Skills: Command
(Note that for Gue'vesa, home worlds would be found in the Dark Heresy core book)