Medium
Pathfinder Medium
The Medium is a Pathfinder class introduced in Occult Adventures. The class suffers from massive MAD, as it's primary ability is to LITERALLY MIMIC OTHER CLASSES. Mediums can also talk with spirits, but unless you play in a decidedly horror/occult campaign, those abilities will mean jack shit. They get proficiency with Simple Weapons and Medium (heh) Armor. Mostly. Mediums can spirit surge, which is essentially a mythic surge you can only spend on whatever your possessing spirit likes. The medium also has an 'Influence meter' which shows how much control a spirit currently possessing him has. At 3/5 influence, your spirit starts messing with you, giving spirit specific penalties in addition to a -2 on initiative. You can also take a taboo, which is essentially taking on some other penalties (for some reason different than influence penalties) to be able to spirit surge more. Let's move on to the best part of the Medium: Spirits
There are six normal spirits, Archmage, Champion, Guardian, Heirophant, Marshal, and Trickster (which many might realize are just the mythic paths), and a large amount of 'Legendary' spirits which are spirits that must be asked very politely to possess you and are largely fucking useless (oh boy 2 points of non-stacking bleed damage per attack! This was definitely worth slaughtering peasants for!).