Angel: Kabaiel
For Adeptus Evangelion Version 2.5
Version: 2.5
Name: Kabaiel - Star of God
Description: Patterned, jewel-encrusted rock-skin.
Order: Smiting Angel
Choir: Guardian Angel
Difficulty: Average (CR:0)
Body Type: Artificial
Locomotion: Quadruped, Swimming
Size: Massive (+30 to hit, +5 Wounds)
Statistics | WS | BS | Str | T | Ag | Int | Per | WP | Fel | LS |
---|---|---|---|---|---|---|---|---|---|---|
40 | 50 | 20 | 60 | 30 | 20 | 50 | 30 | 10 | 150 |
Body Location | % to hit | AP | Wounds |
---|---|---|---|
Head | 01-10 | 3 | 11 |
Core | 11-20 | 3 | 17 |
Body | 21-60 | 3 | 23 |
Front Right Leg | 61-70 | 3 | 11 |
Front Left Leg | 71-80 | 3 | 11 |
Back Right Leg | 81-90 | 3 | 11 |
Back Left Leg | 91-00 | 3 | 11 |
Traits:
Angel: 1 Fate Point, may spend to regenerate 12 Wounds, may burn to regenerate 1d10+12 Wounds. After all Fate Points are burnt, gains the "Superior Action" Angelic Trait.
Guardian: May ignore the first instance of Critical damage per session, regardless of damage rolled, treating location as having 0 wounds and no critical damage instead.
Quadruped: Agility Bonus doubled for purposes of 4-legged movement.
Blinking: Once every 5 rounds the Angel may, as a reaction, move up to 1d10*10 Dam in a direction of it's choice.
Orbital: Resides in Orbit, size Massive. Gains an extra ranged attack with the "Longshot" quality.
Longshot: -30 to hit Point Blank, -10 at less than 20 Dam, +10 at more than 100 Dam, +30 on another Continent/Ground-To-Orbit/Orbit-To-Ground.
Marking Time, Waiting For Death: After the EVAs are deployed against it, it shall take no offensive action against them for 1d5 rounds, unless it is attacked first.
Hostile Environ [Space]: Will attempt to strike Nerv from orbit, rather than launching an all-out assault.
Ranged Attack Name | Range | Damage | Damage Type | Pen | RoF | Special (Blast (7)/Antimatter) |
---|---|---|---|---|---|---|
Burst Shot | 60 Dam | 2d10 | Explosive | 5 | S/-/- | Causes a 7-dam Area-of-Effect Blast/Ignores TB for purposes of Damage Reduction. |
Ranged Attack Name | Range | Damage | Damage Type | Pen | RoF | Special (Rapid Fire/Pushing) |
---|---|---|---|---|---|---|
Rapid Fire | Longshot | 1d10 | Energy | 8 | S/5/10 | Automatically confirms Righteous Furies/Unit is thrown back 1d10+5 dam, must test Agility or be knocked prone and suffer falling damage for distance thrown. |
AT Powers: Deflective Field, Kinetic Wave
Skills: Dodge, Swim Proficient
Fear Rating (1)
50 Dam Angelic Senses
3 rerolls per combat, +10 to all skill tests, TB doubled
Strategy: Kabaiel, while likely not being the most statistically threatening Angel the party have faced so far, does have one trick up it's sleeve - the fact it can casually sit in orbit, spamming lasers down upon Nerv with impunity. Hopefully the team has an AT Technician to allow for some Dirac Sea dickery to even the playing field, otherwise you may need to allow the OD access to E-Type equipment or some transport ex machina, so that they can actually take the fight to him. If Kabaiel is being played right, the hardest part will be getting into combat range of him, not the fight itself.
Scaling for Challenge: Incarnate [BS], Zeal, Detonation or The Specialist [Exoskeleton] or [Behemoth]. Tanking him up, or giving him a bit more kick, are both valid options for improvement.