Angel: Hamael
Version: 2.5
Name: Hamael - Angel of Dignity
Description: Leathery wings, uncomfortable aura, needle-like teeth, no shadow.
Order: Smiting Angel
Choir: Guiding Angel
Difficulty: Average (CR:0)
Body Type: Humanoid (Winged)
Locomotion: Bipedal, Flight
Size: Scrawny (-10 to hit, -1 Wounds)
Statistics | WS | BS | Str | T | Ag | Int | Per | WP | Fel | LS |
---|---|---|---|---|---|---|---|---|---|---|
50 | 50 | 30 | 40 | 40 | 40 | 50 | 20 | 20 | 100 |
Body Location | % to hit | AP | Wounds |
---|---|---|---|
Head | 01-10 | 4 | 3 |
Right Arm | 11-20 | 0 | 6 |
Left Arm | 21-30 | 0 | 6 |
Core | 31-40 | 4 | 13 |
Body | 41-70 | 4 | 17 |
Right Leg | 71-80 | 0 | 6 |
Left Leg | 81-90 | 0 | 6 |
Wings | 91-00 | 0 | 13 |
Traits:
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Hydraulic: Whenever it takes critical Rending damage, it leaks motive fluids, reducing it's Ag by 1d10.
Melee Attack Name | Damage | Penetration | Type | Effect | Effect Details |
---|---|---|---|---|---|
Arm Ram | 1d10+6 | 7 | Impact | Crushing | Targets not protected by at least 1 Deflection receive an additional 2d10 Impact damage. Carried EVA-Scale equipment is never protected and may be destroyed by a Called Shot. |
Ranged Attack Name | Range | Damage | Damage Type | Pen | RoF | Special (Blast(6)/Freezing) |
---|---|---|---|---|---|---|
Burst Shot | 60 Dam | 2d10 | Explosive | 8 | S/-/- | Causes a 6-dam Area-of-Effect Blast/Affected units lose 2d10 Ag until the end of the battle. |
Ranged Attack Name | Range | Damage | Damage Type | Pen | RoF | Special (Scatter/Brutal) |
---|---|---|---|---|---|---|
Spine Barrage | 10 Dam | 1d10+5 | 5 | Impact | S/-/- | (pg.129 DH core)/Affected limb automatically takes 1d5 critical damage that cannot Righteous Fury |
AT Powers: Accelerated Territory, Float, Layered Field, Rutherford Chain
Skills: Dodge, Silent Move, Tracking, Concealment Proficient
Fear Rating (2)
50 Dam Angelic Senses
2 rerolls per combat, +10 to all skill tests
Strategy: Hamael is an odd Angel. Most focus on either melee or long range, to the exclusion of the other. Hamael, on the other hand, has good mid-to-close ranged attacks, and is competent in melee. In addition, his Heavenly trait enables a decent AT defense and offense. While he is not as good in any of those roles as the more specialised Angels, his general flexibility allows him to be a unique threat. The only way Nerv can defeat him easily would be to outrange his Burst Shot attack with High-Breach weaponry, exploiting the Protoform weakness and his low (and in some cases non-existant) AP and wounds to cripple him before he can close to range. Otherwise, the best chance they have would be storming him (difficult with the Freezing Burst Shot Blasts) and try to take him apart in Melee while avoiding his Arm Ram and it's threat to their weaponry - an inevitably much more costly tactic.
Scaling for Challenge: Incarnate [WS] would allow more Called Shots against the EVAs weapons, quickly shrinking their arsenal. Retaliating or Dual Field would also make appropriate choices. Multitasker [Guardian] would allow him a bit more survivability.