Lich
Liches (from Leiche, German for "corpse") are necromancers who have managed to master their art and straddle the line between life and death. After decades of research, practice, and gathering of materials, a lich-to-be performs a ceremony that extracts the soul from his or her body and places it in a phylactery, usually an ornament of value to the lich. After that, if the lich's body is ever destroyed, it will reform at the phylactery, so long as the phylactery remains intact. This makes them a nice persistent foe for a DM to throw at at a party. Other benefits of lichdom include the ability to live without eating or sleeping, giving the lich that much more time to get things done.
The ceremonies for becoming a lich (and most forms of necromancy, for that matter) tend to involve sacrificing of souls and killing of innocents, so liches are generally of evil alignment, but a person who neither eats nor sleeps and reforms after being destroyed can certainly do a lot of good; depending on the setting, it may be possible to become a lich without doing anything irredeemably evil (or even mean-spirited).
Lich Variants
- Archlich
- A lich who took longer to become a lich, but isn't evil in the trade-off.
- Demi-Lich
- A lich who derped around for so long that his body is just a flying skull full of soul gems.
See Also
- Drew the Lich, a Quest where /tg/ played a lich.
- The Millennial King, a story and setting inspired by /tg/ speculating on what a good necromancer would be like. To make a long story short: he becomes a lich and leads his kingdom to an era of prosperity with a skeleton-powered industrial revolution.
- Deep Rot, a skeletal supercomputer constructed by a mad lich.