Kill Team

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Kill Team is referred to a singular form of squad organisation, closely related to the universe of Warhammer 40,000. But anyone known to role-playing are familiar with the concept.

In Warhammer 40,000, Kill-teams are squads of specialists, usually employed by the Space Marines of the Deathwatch, used in missions which large forces aren't the smartest idea to deal with them (It doesn't stops certain individuals to try, trough), like sabotages, assasinations, objective-identifiers, information stealers/retrievers and everytthing involving enemy territory and not a full-fledged invasion.

There are 3(or 4) forms to play with Kill-teams: the X-box360/PS3 videogame, the Warhammer 40.000 Roleplay books, and a digital supplement to the miniatures wargame.

Can be argued that the strikeforces lead by Hairgel during the events of the 1st and 2nd Aurelian Crusades can be considered Kill-Teams, but the sizes are close.

Warhammer 40.000: Kill Team Digital Supplement

In this game mode, players usually play a VERY small force (as small as 200 points), usually a single or two squads with all models played individually. Limitations are huge in this mode, like no Flyers, H.Q., anything with more than 3 Wounds or 2+ armor. It has it's own missions, "Warlord's Traits" and rules specific to certain codexes. But it's actually pretty fun.

Also, Warhammer 40,000 made cheap and much cheese avoided. What's not to like?

Most surely a Tactica should follow. Eventually. At least you can find the Imperial Guard and Inquisition.

Things that rock in Kill Team

  • Fucking Cheap: Let's take it like you want a Kill-Team from scratch and do not use any squad(s) you already have that meets the creiteria. Well, congrats! You probably only need one box or two of miniatures. This depends of armies and builds, of course; but by average, it's highly palusible have a Kill Team with less than 50$.
  • Much cheese avoided: Enough of the Riptide, the Wraithknight, Heldrake(even with nerfs) and Wave Serpent dickery? Good news, many of the most overpowered units cannot be taken in a Kill-Team game. Some because they miss the requierements or because the 200 points limit makes them inviable.
  • Your dudes friendly: While much harder in entire armies, it's easy empatyze with a squad of individual miniatures and make your Kill Teams truly unique and YOURS. The Specialist rules only makes this decission easier. Remember the Last Chancers, where everyone was different? Basically the same thing that you can do to your dudes, especially if you have bits of the race the Kill Team will be. "See that Necron Immortal with bits of Deathmark's rifle? That's X-547, my weapon specialist and a hotshot everywhere", or "I'm Kargoth, the Dirty fighterBerzerker! I'm here to kick asses and chewing gum! I'M OUT OF GUM." That kind of thing.


Things that Suck in Kill Team

  • Every man for himself: That's the rule who makes all the models separate units. While is cool and that, also makes them a lot more vulnerable. There's no way any specialist can be saved from a Plasma gun unless in cover, pay an Invulnerable or a lucky Gets-Hot. Also, Blast and Template weapons have their effectivenes reducted heavily because the spreading of the enemy.
  • No place to vehicles: Honestly, the 33 combined armor limit it's good to filter; but the vehicles who pases are squishy. Anything more durable than a metal box poblably can't be included. And everyone knows how durable a Rhino is... Fortunately, many vehicles that can be included have nice rules that makes them gain some aditional survivality.
  • Hard-as-hell assault: Given that anyone can die more or less easily, Avaliable Assault vehicles are scarce and weak and (probably) will be a lot of scenery and cover; assault is highly unrecomended (more so than in vanilla 40k). This makes that certain avaliable units like Slugga boyz, Berzerkers, Striking scorpions and the like hit the bottom of choices. However, harder units like Ogryns, Banshees and even Possesed can do the trick with careful movement, avoidment of LoS or a plain an ol' metal box (or warever they have).


See Also