Khorne Berzerkers

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WHY AREN'T WE KILLING YET!?

"Blood for the Blood God! Blood for the Blood God! BLOOD FOR THE BLOODGAWDRARAWRERAR!"

The popular warcry of Berzerkers. Choking included.

Khorne Berzerkers (languagefaggotry note: that should be Khornate Berzerkers, but "Khorne Berzerkers" is the official title) are Space Marines dedicated to Khorne, the god of blood, war, and fucking your shit up.

Most Khorne Berzerkers come from the World Eaters Traitor Legion. Their Primarch, Angron, decided that his Marines should have partial lobotomies, just like himself. When this was done, the only emotion they could feel was RRRAAAAGGGGEEE. As the Horus Heresy dragged on, the World Eaters would eventually turn to the worship of Khorne, with the Berzerkers leading the way. Of course, they lost, fled to the Eye of Terror, and have spent the past 10,000 years worshiping Khorne the only way they know how: BATTLE, GLORIOUS BATTLE! Some renegades have joined them, but very few Space Marines are angry enough to keep up. They usually hang out in small squads to company to chapter size groups although the bigger formations are always temporary; there is too much RAGE going on in their minds to work together for long, because, after all, they are as likely to spill their comrades blood as an enemy's. A point of contention among them is whether or not a Khornate Berserker is still serving the Blood God if he spills blood using ranged weapons.

And now thanks to HMKids they have a very awesome thematic song!

On the Table Top

In game terms, they're basically regular Chaos Space Marines with chainaxes and bolt pistols (which they use as good clubbing instruments). They also get a higher Weapon Skill, Fearless, and Furious Charge, as well as the Mark of Khorne, which gives them Rage and Counter-Attack. This means that they absolutely butcher in melee... if they can get there. With a hefty price tag of 19 points per model, poor transport options (expensive Land Raider or assault-ramp-less Rhino), and the overall nerfing of melee in 7th Edition (and the sheer fragility of one wound MEQs in the current meta), it's very difficult to get them there. That's not to mention that regular Chaos Marines can be kitted out for close combat almost as well as the Berzerkers, and they are both cheaper and scoring with Objective Secured. Not at all true, because the most Zerky CSM squad will be 20p cheaper, but not Fearless or at WS5. So it's always more worth it to take regular Zerks, which are scoring now as well. Remember, my angry friends, that the 7th Edition made everything scoring and changed Counter-Attack so it no longer requires a Ld test. A MoK Lord or this fun guy makes them Troops.

As of Warhammer 40,000 8th edition Berzerkers have been buffed into the little close combat monsters they should always have been. They now have a base Strength of 5, which can be increased to 6 with a Chainaxe (which also has -1 AP). Alternatively a regular Chainsword (with no armor modifier) gives them an additional attack (on their 2 base). Chainaxes can either replace their Chainsword or their Bolt Pistol. Even better, the Blood For The Blood God ability allows Berzerkers to fight twice in each Fight Phase (yours and your opponent's), meaning a single Berzerker will be hitting 4 times at S6 or 6 times at S5 every fight phase depending on your loadout.

In Dawn of War series

Khorne Berzerkers came to Dawn of War series with Winter Assault. Because Chaos didn't have enough melee so far. They are performing pretty amazing in melee combat. Heavy infantry armor, no morale, satisfying melee damage. Pretty scary in melee combat for other melee units. Pretty similar to table top. However, their bleed is a problem if you keep reinforcing them. They also prefer that you drive faster or else this happens [1]

In Dawn of War 2, there isn't a unit called Khorne Berzerkers. Instead, you are upgrading your Chaos Space Marines squad with Mark of Khorne, equipping them with chainaxes and plasma pistols. Their Aspiring Champion gets the same axe, but with a melta pistol. Their axes are all doing power melee damage, deadly against all heavy infantry armours. They are also gaining increased speed and health. However, it is not a great thing to use them like an elite melee troop. They are effective if you use them like shock troops, like an Assault Marine Squad. Should be send against defenseless ranged squads to tie them up in melee combat. They are not winning against fully upgraded Sluggaz or Banshees in game sadly.

Scorpion has nothing on this motherfucker!

In Warhammer Fantasy Age of Sigmar:

Surprisingly, Khorne has never had dedicated worshipper-troops in Warhammer Fantasy, just Chaos Warriors/Knights sporting his Mark, though they certainly fulfill the role fluff-wise. To be fair, you could always take Juggerknights, because who doesn't like a cavalry of bloodthirsty iron rhinos? The End Times adds two units even closer to the spirit, via the Archaon book (leaked early in White Dwarf). Both have the basic fluff of being particularly advanced and crazed Khorne worshipers who have started to mutate into even more deadly fighters, complete with growing muscles so big they're starting to burst out of their Chaos Armor.

They're both Infantry sporting a Movement 4, Weapon Skill 6, BS 3, Strength 4 (Strength 5, for Wrathmongers), Toughness 4, Wounds 3, Initiative 5, Attacks 3, Leadership 8 profile. The differences are subtle.

Skullreapers are a 40pts per model Special choice who run around sporting paired weapons (+1 Attack), which they can upgrade to Paired Ensorcelled Weapons (+1 Strength, attacks count as magic, +1 Attack) for +5 points per model. Since the minimum size of a squad is five, even without taking a Champion (who gets another +1 Attack), a bare-bones Skullreaper squad with Ensorcelled Weapons is costing you 225 points for something that can dish out 20 S5 hits that will actually hit damn Ethereal troops at Weapon Skill 6. Not too bad at chewing up basic mooks, all things considering.

Wrathmongers are even madder than Skullreapers; they cost 55 points each and use up a Rare slot, thanks to their sporting Paired Wrath-flails (+1 Strength in first round of combat - yes, that means they're S6 during the first round, extra attack, Impact Hits D3). Again, bare minimum squad is 5 for 275 points, which is dishing out 5D3 S5 Impact hits on the charge and then 15 S6 hits directly afterwards... pretty damn choppy.

The later Age of Sigmar setting created an entirely new subset of Khornate-exclusive warbands known as the Bloodbound, who are essentially Khornate Warriors of Chaos in more thematically unified armour, with their beard fetishes enhanced. There are the Blood Warriors, who feel such unmatched fury that it becomes a physically tangible force that emanates from their bodies like a heatwave. They are apparently so manly that they can continue to hack their enemies into tiny bits even while they're in their death throes. Slaughterpriests, who are basically Khornate Evangelical priests. Bloodreavers, basically you're bog-standard Chaos Marauders with shitty looking beards. Bloodstokers, fat lion-tamers who drive their fellow warriors to untold heights of rage by being insufferable pillocks. Bloodsecrators, what's the fucking point?

Forces of the Traitor Legions of Chaos
Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle
Master of Execution - Sorcerer - Master of Possession - Lord Discordant
Unaligned: Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad - Chaos Spawn - Chaos Terminators
Cultist - Havocs - Mutilators - Obliterators - Possessed - Tech-Assassin - Warp Talons - Warpsmith
Negavolt Cultist - Greater Possessed - Dark Disciple - Heretek
Faction Aligned: Khorne Berzerkers - Plague Marines - Noise Marines - Rubric Marines
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad - Esoterist Consul - Legiones Decurion
Legion Herald - Legion Outrider Squad - Legion Vigilator - Moritat - Master of the Signal - Praetor
Reconnaissance Squad - Seeker Squad - Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Noctilith Crown - Skull Altar
Walkers: Chaos Dreadnought (Ferrum Infernus - Chaos Contemptor
Hellforged Leviathan - Hellforged Deredeo
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider (Land Raider Hades Diabolus) - Infernal Relic Predator
Kratos Heavy Assault Tank - Mastodon - Predator Tank - Rhino Transport - Sicaran Battle Tank
Stalk Tank - Vindicator - Typhon Heavy Siege Tank - Spartan Assault Tank - Rapier Armoured Carrier
Whirlwind Scorpius - Termite - Cerberus Destroyer - Fellblade
Flyers: Harbinger - Hell Blade - Hell Talon - Fire Raptor
Storm Eagle - Xiphon Interceptor - Thunderhawk - Stormbird
Spacecraft: Dreadclaw Assault Pod - Kharybdis - Doomfire Bomber - Swiftdeath Fighter
Titans: Daemon Knights - Chaos Emperor Titan - Feral Scout Titan
Ravager Battle Titan - Chaos Warlord Titan - Woe Machine
Unaligned
Daemon Engines:
Decimator - Defiler - Death Wheel - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Wirewolf - Venomcrawler - Helstalker
Daemon Engines
of Khorne:
Blood Reaper - Blood Slaughterer - Brass Scorpion - Cauldron of Blood - Death Dealer
Doom Blaster - Kytan - Lord of Skulls - Skull Reaper - Tower of Skulls
Daemon Engines
of Nurgle:
Blight Drone - Contagion - Foetid Bloat-Drone - Myphitic Blight-Hauler
Nurgle Plague Tower - Plague Hulk - Plagueburst Crawler
Daemon Engines
of Slaanesh:
Hell-Scourge - Hell-Knight - Hell-Strider
Questor Scout Titan - Slaanesh Subjugator
Daemon Engines
of Tzeentch:
Aether Ray - Doom Wing - Fire Lord of Tzeentch
Mirrorfiend - Silver Tower of Tzeentch - The Auruntaur
Auxiliaries: Chaos Daemons - Death Guard - Thousand Sons - Emperor's Children - World Eaters - Fallen Angels

Non Warhammer Berserkers

The term "Berserker" comes from the Viking "Baer-sark", or "bear-shirt", referring to dreaded warriors who would dress themselves up in bearskins and likely worked as champions for a Lords or Jarls, fighting duels in their stead. Some even believed they could transform into wolves and bears, making them a possible origin for the myth of the werewolf. Similarly frenzied warriors appeared in many European Bronze and Iron Age cultures, like the Celts and Picts, they however were not called berserkers, and even among vikings, people who went "berserk" weren't called berserkers in any of the sagas remaining to this day. However a 13th century Norse translation of a French story: "Yvain, Le Chevalier au Lion", translates the french word for champion into the Norse word for berserker.

The Barbarian roleplaying game class, particularly in Dungeons & Dragons and Pathfinder is based significantly on the concept of the common misconception of a Berserker, as well as on Conan (who himself by D&D lore is more of a Fighter with thief skills). Both games also have a Berserker-themed archetype for fighters; the Berserker in Pathfinder, and the Battlerager in 4th edition.

Berserker is also the name of a ridiculous song performed by Love Among Freaks that appeared in the movie Clerks in 1994.