Jon-Frederic Aristide

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Jon-Frederic Aristide
Title/Honours

Stallion of the Imperium, L'enfant Stellaire, Warmaster

Discovered (world)

Thiepval Prime

Discovered (period)

805.M30

Legion

Emperor's Dragoons

Great Crusade Command

Primarch, 45th Expeditionary fleet

Heraldry/Sigil

WIP

Unique Weapon

WIP

Distinguishing Traits

WIP

Flaws

WIP

Brotherwar role

Separatist

Fate

Unknown

Dominion

WIP

This page is part of the Warmasters Triumvirate, a fan re-working of the Warhammer 40,000 Universe. See the Warmasters Triumvirate page for more information on the Alternate Universe.

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History

Primarch Origin

After conquering the warring tribes of Terra during the Unification Wars, the Emperor of Mankind set out to reconnect all the lost colonies of mankind, which had been lost during the Age of Strife. To this end, the Emperor began work on the Primarch project; 21 gene-sons that would serve as his generals in the Great Crusade. Before he could finish the project however, his sons would be snatched away by the Dark Gods of Chaos and scattered across the stars. The Primarch of the XIVth legion, who would come to be known as Frederíc Aristide, landed upon the world of Thiepval Primaris.

Thiepval Primaris was situated in a small but prosperous system, Rhedon 42, on the eastern fringe of Segmentum Solar, amongst first colonized by humanity during the Golden Age of Expansion. Thiepval Primaris’s climate was perfect for humanity; similar to Terra, but unkempt, lush and a thing of primal beauty. The crown jewel of the Rhedon system, Thiepval Primaris was the economic, governmental, and cultural center, trading with nearby worlds to sustain itself. Unlike Terra however, Thiepval was not nearly as dependant on trade for food and resources. As humanity crumbled about itself during the Age of Strife, the system, though cut off, remained relatively unscathed, though not completely. STC libraries were lost wholesale, and the means to produce, maintain, and repair ancient technology withered and died.

Because of this, after several centuries, society on Thiepval had managed to stabilize and recover from much of the damage dealt to it by the Age of Strife. A lot of technological prowess would remain lost, however. As centuries turned to millennia, Thiepval became divided across countless nation states.

The infant sixteenth Primarch crash landed on Thiepval Primaris in its darkest era, the once prosperous world stricken with poverty, war, and harsh class divides the world over. The nobility and governments of the planet played wars of fancy with each other, expending lives for games of court and diplomacy. Thiepval's premier empire, and general instigator of the near constant conflict, was the Rayeux Sovereignty, a massive and brutal monarchy that retained a great deal of ancient technology, lobotomizing the Royal Guard and arming them with advanced arms and armour to keep their lands tame, while the rest of their military and subjects suffered by on bolt action rifles and petroleum based vehicles. The babe’s loose gestation pod crash-landed in a field in the large principality of Bordeois, where he was found by failed farmers, and disgraced nobility, Jeanine and Grigón Aristide. These exiled nobles, cast from court and exiled to the very lands they used to own, decided that their child, borne from heaven, was an omen. So they abandoned their failing farmhold and moved to the city of Saileux. His mother worked as a seamstress, a courtly diversion serving as a valuable skill. His father was denied many chances of employment, the commoners seeing a chance to strike back at the upper class, even if that was the case no longer. The most bitter irony being that his claims to land and noble titles were seized by the throne for his demands for better treatment of the rural peasantry that fed their war machine. Resigned, his father became a street sweeper. Their boy, the Star Child, grew more and more everyday, his mother overjoyed at the boys miraculous nature. His father, betrayed by court and the commoners he sought to protect, became embittered and jealous, and was often given to drink and would become abusive. It was when the babe was the size of a young man, his mother tried to defend the quiet youth from his father's ravings, wherein she was struck by her husband for the first and last time. Frederíc broke his father's legs with his bare hands. His father crippled, albeit accidentally, by his adopted son, Frederíc was forced to abandon the safety of his home and seek real work to feed the family. His mother's homeschooling and the boy's work as a clerk in a local bakery gave the boy a keen mind, and his reputation as a hyper intelligent giant eventually made the crueler commoners give his family a wide, but respectful birth. Frederíc was not some silent golem, how ever, and would often spend nights transcribing books to pass to illiterate commoners in a bid to increase literacy. He would gather the neighborhood to clean and repair the city streets, broken gas lamps, and over crowded apartments. Here he worked a variety of menial professions, with a greater proficiency than his fellows allowing him to work at a breakneck pace and thus take more paying work. Fellow labourers first began to loathe the giant young man, but the sheer myriad of work he adopted saw that most crews did not see him long enough to feel outclassed, felt his absence long enough to miss his impact, and enjoyed his return to their labours. Frederíc made few friends during his time supporting his family, keeping to himself and his family. His chair ridden father at the mercy of his son and improving in sobriety and disposition, his mother so proud of her miracle son. It was merely existence for young Aristide, nearly six years of monotonous work simply keeping his parents fed.

The Great Crusade

Standard kit

All infantry are equip with gas masks and re-breathers on account of all the toxic/poisonous gas they throw around. Basic infantry carry various gas grenades: choke, toxin, hallucinogen and scare grenades.

Special weapons

The backbone of the Argo Brigade used for both anti-armor attacks and also to melt the flesh of anyone who gets to upity, is the CHEM CANNON. Traditionally mounted on Bane Wolves it has been modified to be used by heavy gunner teams as well as mounted on Taurox. Meltas and flamers are also favored by the Brigade. They make use of mortars and missile launchers occasionally having Tiberius Pattern Anti-Armour rifles.

Tiberius Pattern Anti-Armour Rifle

The Tiberius Pattern Anti-Armour Rifle is a "man portable" stubber-like weapon. Bolt action and magazine fed, the meter and a half long weapon is meant to allow infantry Peacekeepers to combat enemy armor in the absence of Melta weaponry or allied armor. The rifle, nicknamed "the Bunkerbuster", is commonly issued to Recon scouts who may encounter armored resistance and therefore need to be prepared for such eventualities since the armaments on their vehicles are often not enough to combat heavy tanks and walkers such as Crisis Suits or monstrous creatures such as a Talos Pain Engine as well as breaching lighter bunker walls.

Due to the weapon system's overwhelming weight and the weight of the large calibre rounds, the weapon platform is sparingly issued to standard Peacekeepers.

The Mole Launcher

Used by the Brigade when assaulting fortified position, the common tactic is begin chemical/gas barrages on the enemy position. Once the enemy has begun to bunker down, the Brigade's teams of Mole Launcher operators will all coordinate their first salvo to take target the foundation of the enemy position in order to collapse the enemy's locations.

This tactic, known as the Call & Cull is often used on enemy positions of medium to light fortification, i.e. small towns, forts, cities not designed for prolonged sieges. The mole launchers are not effective against particularly strong or highly developed bunkers.

However, part of the effectiveness of this tactic is that it benefits from the Brigade's careful and viciously patient style of warfare. Their methods of intel gathering, along with coin and insurgency tactics often provide their assualts with more than ample tactical information to best make their strikes as devastating as possible.

Nailer

The Nailer, a pistol finding its origins in traditional nail guns used in construction is carried as a side arm by the pacification squads to assist in mass crucifixion. It fires a modified bolt the size and shape of a railroad spike.

Armour and other machinery

Story of "the Olde Armour of Argo" shows what type of tanks Argo Brigade uses but there are few other things Brigade uses often.

Argo Brigade favors the use of APCs such as Chinera and Taurox. Their main battle tanks is formed from Hellhounds and Bane Wolves. There arent many Leman Russes but the few they have have been speficly designed to take out enemy armour.

Argo Brigade holds various pieces of artillery. Basilisks and Wyverns are commonlh used for larger campaings. Deathstrike and Manticore missile systems are used in strikes that need more precision. All the artilleries are equipped with high explosive shells and gas shells.

Regimental Uniforms

These are the standard uniform for troop type, largely divided by what battlefield purpose they serve. That said, among the many, many different Brigades of Argo, there are minor variations and idiosyncrasies dispersed among them, each building the character of its men. In spite of that, these are all the standards, found on almost all guardsmen.

   Flametroops have the standard uniform, but with a face guard plate bolted to the chest plate of their flak vest, and the gas mask features a visor as opposed to the goggle eyes. The fatigues are naturally flame retarded via sewn in asbestos.
   Melta troops, as well as heavy flamer and the rare plasma troop always wear the Heavy uniform to prevent damage to the user through excess heat.
   Tankers and artillerymen have the standard uniform sans flak vest.
   Intelligence and Military Police sport visor gas masks similar to the Flamer Troops in infantry units, in reference to Arbites that laid the groundwork for their place in the Brigade. Their flak vests match their fatigues with red shoulder guards and a dark body. The helmet assembly is blue as is traditional.
   Cav Scout uniforms, as well as the Special Task Force embedded in MP units lack any blue in their informs, and the red symbolizing the fields of Gorepoppy on Argo is limited as well. Due to their operations occurring mainly at night the uniform is the same dark camo present in most other fatigues. Cav scouts generally wear the standard helmet and flak vest of rank and file Peacekeepers (infantrymen) to keep a low weight when dismounted so they can return with haste to their vehicle should the need arise. Special Task Force soldiers wear the Heavy uniform due to their usual insertion via Valkyrie gun ships and the quick and surgical nature of their missions. Cav Scouts and Special Task Force soldiers also make great use of improvised and issued ghillie suits as well as other camo cloaks meant to blend in with un-urban environments or daytime operations 
   Engineers likewise have a standard uniform, save for extra equipment used in their projects such as construction tools and repair implements. EOD technicians wear the heavy uniform with a blast shield similar to flame troopers
   Argive Pilots wear jumpsuits in a similar camo pattern to the fatigues worn by Peacekeepers but with a blue back panel, with their flight helmets the same Brigadier Blue. Gloves are often red in a grim joke about the blood on their hands.

Brotherwar

Fate & Legacy

Rules