Grimdark Future/Tactics/Battle Brothers

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Why play Battle Brothers?

Pros

  • A majority of your army is very heavily armored.
  • A high amount of customization when including the specialized Detachments.

Cons

  • Your forces are incredibly expensive.
  • Your troops lack Tough, so heavy weapons can very easily wipe out a unit of Brothers.
  • You only have one Psychic model.

Special Rules

  • Shield Wall: Models with shields are harder to hit, with enemies shooting at them taking -1 to hit.
  • Veteran Training: Models with this rule get a +1 to hit in both melee and shooting. This makes them very strong.

Psychic Powers

  • Blurred Sight (4+): One enemy unit within 12" takes -1 to hit with shooting. Vital for protecting your troops from heavy weaponry of any kind.
  • Psychic Terror (4+): One enemy unit within 12" takes 2 AP 2 hits.
  • Cursed Ground (5+): An enemy unit within 18" that attempts a charge loses 6" to their charge distance next time they charge. Note that this won't save anyone from a charge if they're too close, but it will prevent any long-range gambits.
  • Cerebral Trauma (5+): One enemy model within 12" takes a single AP 3 hit. Pretty much all you can ask for when sniping a hero or heavy weapon.
  • Time Passage (6+): One friendly unit within 12" can immediately move 6". This gives you a desperate escape button or possibly an easier charge.
  • Lightning Fog (6+): Two enemy units within 6" take 8 hits each, making this hell for mobs of grunts.

Unit Analysis

Heroes

  • Captain: Your gold standard when it comes to Heroes. He's heavily customizable to fit out any mix of shooting (which you can milk out with Relentless granting extra shots) or melee, or even give them extra toughness (with the Destroyer Armor granting Tough 6) or mobility with either the bike with Fast and Impact 1 or the jetpack with flight. They can also grab either Advanced Tactics to add +3" to their unit's shooting and charging ranges or War Chant to give Furious and make charging deadlier.
  • Champion: Take your Captain, chop off 10 points and Relentless and you get your Champion. They can be useful in plugging up any options that your captain didn't take or dedicate them to be the choppier since they don't have Relentless to incentivize shooting.
  • Engineer: Don't be fooled by the name; these guys are your medics for any tough units you drag along, including other Heroes and Destroyers. You should be wary of the limits of the Repair ability, as it only heals a single wound on a single Tough unit within 2" on a 4+.
  • Psychic: Your most expensive heroes, but they also provide you with your lone psychic casting. Alongside the other upgrade lists, you can also upgrade it to Psychic 2 for extra power.

Infantry

  • Pathfinders:
  • Battle Brothers:
  • Assault Brothers:
  • Support Brothers:
  • Brother Bikers:
  • Pathfinder Bikers:
  • Support Bike:
  • Destroyers:

Vehicles

  • Heavy Exo-Suits:
  • APC:
  • Attack APC:
  • Drop Pod:
  • Attack Speeder:
  • Artillery Cannon:
  • Battle Tank:
  • Heavy Battle Tank:
  • Attack Walker:
  • Talon Gunship:
  • Hawk Interceptor:
  • Raven Heavy Gunship:


Army Building

Starter Armies

General Advice

Tactics

Grimdark Future Tactics Articles
General: General Tactics
Alien Hives: Alien Hives - Soul-Snatcher Cults
Aliens: Dwarf Guilds - Eternal Dynasty - Jackals - Orc Marauders
Robot Legions - Saurian Starhost - TAO Coalition
Battle Brothers: Battle Brothers - Custodian Brothers - Prime Brothers
Elves: Dark Elf Raiders - Elven Jesters - High Elf Fleets
Havoc: Havoc Brothers - Machine Cult Defilers - Wormhole Daemons
Humans: Battle Sisters - Feudal Guard - Gangs of Hive City
Human Defense Force - Human Inquisition - Infected Colonies
Machine Cult - Titan Lords - Rebel Guerillas
Ratmen: Ratmen Clans - Vile Rattus Cult