Grimdark Future/Tactics

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Revision as of 10:25, 12 July 2020 by 1d4chan>ThatOneBruvva
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Playing the Game

Grimdark Future is run via alternating activations, so one unit from your side is chosen to go, then the other side uses a unit and so on and so forth, with the first to go being a matter of who finishes first. Your actions are pretty much as follows.

  • Hold: Stand and shoot
  • Advance: Move up to 6" and shoot. Generally nothing is troubled by this unless they're Indirect.
  • Rush: Move up to 12" but you can't shoot
  • Charge: As above, but your unit is now in melee range.


Rules

Grimdark Future Tactics Articles
General: General Tactics
Alien Hives: Alien Hives - Soul-Snatcher Cults
Aliens: Dwarf Guilds - Eternal Dynasty - Jackals - Orc Marauders
Robot Legions - Saurian Starhost - TAO Coalition
Battle Brothers: Battle Brothers - Custodian Brothers - Prime Brothers
Elves: Dark Elf Raiders - Elven Jesters - High Elf Fleets
Havoc: Havoc Brothers - Machine Cult Defilers - Wormhole Daemons
Humans: Battle Sisters - Feudal Guard - Gangs of Hive City
Human Defense Force - Human Inquisition - Infected Colonies
Machine Cult - Titan Lords - Rebel Guerillas
Ratmen: Ratmen Clans - Vile Rattus Cult