Glistening Host

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Glistening Host
Unknown
Battle Cry Unknown
Number Unknown
Founding 36th Millennium
Successors of Blood Angels
Successor Chapters None
Chapter Master Unknown
Primarch Sanguinius
Homeworld Unknown
Strength ~1500
Allegiance Chaos: Slaanesh
Colours Unknown
The current livery of the chapter. Note the gore covering the marine's armour. The Glistening Host relish in the stuff.

The Glistening Host are the product of fat/tg/uys playing around with a modified version of the Chapter Creation tables from Rites of Battle. After a lot of dice rolling, the results came in; an Blood Angels successor chapter that believed that they could fight chaos with chaos, only to be seducted to the sinister whims of Slaanesh.

Fluff bits

Summary:

  • - Is a renegade chapter
  • - Fell to Chaos due to fighting Heresy with Heresy
  • - Progenitor is the Blood Angels
  • - Is thoroughly devoted to Slaanesh
  • - Believes corruption above all and is willing to work with mutants/abhumans
  • - Marines have freakish skin
  • - Marines are obsessed with getting close to their foes
  • - Marines are skilled with ranged weapons and pray to Slaanesh before battle
  • - Figure of legend is a champion/battle-brother who committed great atrocities on the Eldar
  • - Homeworld is a liberated prison planet with ruined forests and a distant rule
  • - Combat Doctrine is either close or ranged combat although this is still being debated
  • - There are no Sorcerers but there are still some psykers
  • - Special equipment is unique daemon engines
  • - Has extra astartes but not too many
  • - Ally is a pirate faction
  • - Enemy is Orks or specific Waaagh!/Warboss

Crunchy bits

Chapter History
21st (Cursed) Founding, M36
Former Chapter
Blood Dragons, a Blood Angels successor.
Reason For Fall
Fighting Heresy With Heresy
Chaos God Patron
Slaanesh
Level Of Devotion
High
Stat Bonuses
+5 Willpower, +5 Ballistic Skill
Chapter Demeanor
Corruption Above All - The Host loves mutation and impurity. They enjoy working with mutants, abhumans and other freaks.
Mutation
Freakish Skin - most of the Host have raw, open muscles or porous skin that can absorb blood and gore upon contact.
Mental Flaw
I Must Get Closer! - The Host has an obsession with closing with the enemy, wishing to hear their screams perfectly and feel the splash of their blood upon them.
Organization
Loose
Combat Doctrine
RIP AND TEAR! - The Host closes on the enemy with withering suppressive fire, then drags them into melee with their hook-bolters and tears them apart.
Restriction
There are no Sorcerers in the Host, though there are some dabbling psykers.
Special Equipment
Unique Daemonic Engines
Chapter Belief
Honor the Ancestors. These include exemplars such as the Chapter Master, the August Dreamwalkers and similar veterans.
Chapter Founding Father
Former Chapter Master Desaad, now Champion of Slaanesh.
Figure of Legend
Brother Sacher, who committed such unspeakable atrocities during a boarding action of an Eldar craftworld thousands of years ago that the Host is still especially loathed by the Eldar to this day.
Chapter Strength
High - Lack of a need to stay in Codex boundaries means the Host has more marines available than the average Loyalist faction, with approximately 1500 ready for battle at any given time.
Chapter Homeworld
Forests/Chaos Wastes, Former Prison Planet
Chapter Rule
Distant - The Host only uses the planet to gather exceptionally sadistic recruits.
Chapter Friendship
A former Rogue Trader dynasty that degenerated into Slaanesh worship, and is now a band of cultists, mutants, and degenerates.
Chapter Enemy
An Ork Freeboota fleet that attacks their raider allies.
Chapter Battlecry
Undecided.

Advance Table: No Respite For The Enemy

  • Dodge 100 xp
    • Dodge +10 200 xp
      • Dodge +20 200 xp
  • Tactics (Any) 100 xp
    • Tactics (Any) +10 100 xp
      • Tactics (Any) +20 100 xp
  • Gunslinger 600 xp
  • Two Weapon Wielder (Ballistic) 400 xp
  • Two Weapon Wielder (Melee) 400 xp
  • Mighty Shot 400 xp

Solo & Squad Mode Abilities

Blood Frenzy (Chapter Solo Ability)
Once per combat, a Battle-Brother of the Glistening Host may summon up a Blood Frenzy. While under the effects of this ability, the Battle-Brother may re-roll Damage dice with melee weapons. In the case of melee weapons that inflict multiple dice of Damage, all dice or none must be re-rolled. In addition, such is the brutality of his attacks that he scores Sadistic Glee (Righteous Fury) on a dice result of 9 or 10 rather than just 10. This ability lasts a number of rounds equal to the Battle- Brother’s Rank, divided by 2 (rounding up).
Improvement: At Rank 3 and above the Penetration of any melee weapon attacks by the Battle-Brother are increased by +2. At Rank 5 and above this additional melee weapon Penetration rises to +4. At Rank 7 and above the chance of scoring Sadistic Glee increases to a dice result of 8, 9, or 10.
Power Through Pain (Chapter Squad Attack Pattern)
Action: Free Cost: 1 Sustained: No
Members of the Host learn to enjoy all pain, whether it is that of their friends or their foes. The sight and smell of blood is enough to drive them into a killing frenzy to shed more and sate their lusts. When any member of the Kill-Team suffers Damage, the marine using this pattern receives a +4 bonus to damage rolls against the attacker.
Improvement: At Rank 5 or more, this ability may be sustained.
Feel No Pain (Chapter Squad Defensive Pattern)
Action: Free Cost: 0 Sustained: No
The Glistening Host's marines have experienced torments beyond the imagination of mortal men, and thus mortal weaponry does little to stop them. Until the start of his next Turn, the Battle-Brother and those in Support Range of him convert their pain to ecstasy, halving all Damage (round up) after reduction for Armour Points and Toughness Bonus. While using this ability, however, the Battle-Brothers' hunger for pain is so powerful that they may not use their Reactions to Parry or Dodge and must use an Action with the Attack subtype.
Improvement: At Rank 5 or more, the restrictions on using Reactions to Parry or Dodge can be ignored.

Chapter Trappings

To be filled

Primarch's Curse

(Considering most Chaos Space Marines have 100 insanity points, nearly every member of the Host has all of these traits.)

GIFT OF SLAANESH

As the Black Rage began to claim the Blood Dragons, and Khorne's influence over them grew through their wrath, Slaanesh saw an opportunity to thwart its old foe and gain powerful allies in one fell swoop. Skin Dancer, a daemonette, was sent to the Chapter Master and offered him a deal. In exchange for selling his soul to Slaanesh, Slaanesh would remove Khorne's taint from his men. Desaad agreed, and Slaanesh kept its bargain. Instead of unspeakable fury that Khorne could feed from, the Black Rage would inspire a lust for combat that could not be quenched. Desaad watched in horror as his men rapidly converted to Chaos, but soon became an enthusiastic worshipper himself once the Gift came to him.
Level 1 (Bloodlust): The Battle-Brother cannot stand to leave his hungers unfulfilled. If an enemy surrenders or a fight looks like it will end without a foe’s death, the Battle-Brother must make a Challenging (+0) Willpower Test to avoid torturing them or killing at least one foe. The GM may increase or decrease the modifier for this test depending on the circumstance and the ramifications of the killing.
Level 2 (Feel Them Bleed): Those wallowing in Slaanesh's embrace favor close melee combat, where the blood of their foes stains their armor red. Unless there is no possible way to close with a foe, the Battle-Brother will always favour melee combat over ranged combat and will charge into the fray, discarding the bolter for the hungry teeth of a chainsword.
Level 3 (Thirst For Pain): The Black Rage was also intertwined with another of the Blood Angels flaws: the Red Thirst. The cross-mutation of the Host's omophagea and black carapace, along with Slaanesh's manipulations, have led to a disturbing new manifestation of the ancient curse. Once a battle is over, a Battle-Brother with Thirst For Pain must make a Hard (–20) Willpower Test or spend at least a few minutes drinking the blood of his foes and covering himself in the gore of battle, regardless of the dangers involved. This consumption of blood and viscera allows the Battle-Brother to recall the pain the victims felt before death, as well as the experience of death itself, an experience they invariably find addicting.

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