Feral Orks
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Everything starts somewhere, and many Ork Waaaghs start here. Orks, being Fungus|Fungi]], reproduce by periodically releasing spores from their skin, and eject a mass-release upon death, so it stands to reason that old battlefields'll be saturated in them. Once the original inhabitants of a planet've all been killed and the Orks've got bored and left for places and wars new, these spores'll still be there, and under the right conditions can germinate and grow, restarting a decidely more-Orky ecosystem than the one they supplanted. Of course, cut off from pre-existing Ork "civilisations", these Feral Orks'll have to start again from scratch, figuring out such rudimentary concepts as language and technology for themselves.
Feral Orks'll often by.
On the Tabletop
The Feral Orks received a full army list in a Chapter Approved column of White Dwarf issue 260, summarised here. They could take Warbosses, Nobz, Pigdoks, and Wyrdboyz as Headquarters, Brutes, Trappas, and Stikk Bommas as Elites, Huntas, Wildboyz, Gretchin, and Madboyz as Troops, Boarboyz, Herdas & Squighounds, and Junkas & Junkatrukks for Fast Attacks, and Squiggoths and Lobba Batteries as Heavy Support.