Fantasy Armor

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Fantasy armor has a long and noble tradition of awesomeness and lively debates. Many kind of fantastic armor, such as sexy bear skin speedos, chain mail bikinis, massive codpieces, ridiculously massive suits of plate mail, armor made of gold or even gems, and other overly elaborate forms of armor are all standard equipment for adventuring parties. Threads dedicated to fabulous and ridiculous armors are a common sight on /tg/, and discussions regarding people's favorite type of armor are also a common way to pass the time, although doing so has a risk of starting an ugly political debate over issues best not discussed on this page.

Most agree that even the most over-the-top armor designs aren't a huge problem for anything other than historically accurate settings, and in terms of the crunch it simply doesn't matter, as the stats and the design do not need to be linked in any way- after all, the key word is "fantasy".

Common Types

As you may see with the images to the side, fantasy doesn't need its armor to be logically sound. Due to this, armor design is usually done more to appease the eye than the mind, Thus armor design and usage that tends to be over-the-top usually leans on the following styles:

Living Fortress

The character is so excessively armored with large pieces of armor that you must wonder how they can even walk unassisted without falling over. Usually done to give characters a stoic and/or intimidating look. Issues such as avoiding heatstroke and being unable to go to the toilet in that armor are usually sidestepped in fiction (irl these two downsides were often part of the price of wearing this much armor), but then those issues are almost never addressed in fiction anyway.

Bare Minimum

Not an armor type so much as a lack thereof. Characters in this style typically wear just enough to keep them from being classified as naked (think "Red Sonja" and you'll get the idea). Traditionally given to characters who favor speed over protection (or fanservice, depending on the setting), it is also sometimes given to those who use some kind of supernatural protection against damage to supplement their armor or simply happen to be so good at withstanding/dodging attacks that they don't normally need to worry about being hurt in the first place. The average magic user is a good example of this, given that the traditional wizard robes are just natural fiber clothing and aren't usually much better in terms of their protective value (enchantments and other forms of magical protection notwithstanding).

It should be noted that the "almost naked female armor" is not actually as common as some people want you to believe. The worst offenders are usually fantasy pinups and JRPGs (and in the latter case, often applies to both men and women); for tabletop RPGs and most videogames, they're actually uncommon.

Flash to the Extreme

The character's armor is excessively decorated and designed in an over-the-top manner (ranging from bright colors to it being encrusted in precious gems and metals) that they basically scream: "walking target" and/or "mobile treasure chest" when out into the field. Usually given to the upper hierarchy of a setting to denote either their position or wealth. Large spikes count as an "evil" version of this; while they can make a villain look intimidating, they'd also be getting in the way, either poking yourself or your allies constantly.

Style over Substance

The character's armor includes elements that reduce its practicality in favor of looking flashy or appealing. Such features are found almost entirely on female armor and includes high heels, contoured breastplates, no clear means of fastening it together, thigh-high boots, and a lack of padding. Then again, one can easily point to countless real-world examples of the above-mentioned traits (Yes, even heels - riding a horse with stirrups is much easier wearing boots with heels), but most of the time were usually reserved for ceremonial armor and not optimized for combat.

Fear Me

The character's armor is specially designed to intimidate their enemies, either by just looking menacing or realizing what the armor is, is enough to inspire dread. This is typically reserved for villains, who will dress all evil-like to intimidate their foes and cement their position as a, or the, big bad. The good guys sometimes use this style, as an attempt to show his allies and the enemy he means business. This can take a variety of forms, such as:

  • Dreadful armor - simply designed to intimidate foes while looking dignified. They make take the shape of beings feared throughout the setting, like dragons, wolves, angelic/daemonic warriors, or what else have you. While sometimes they're adorned with iconography that their enemies would fear.
  • Eldritch abomination - armor that looks like something H.P Lovecraft would make. Such style incorporates features that are designed to either disgust or horrify the enemy at the mere thought that something like them could exist. Typically used by big bads, who either have armor writhing like its alive or have fused with their armor like its their second skin.

See Also

Gallery