Eldar Craftworld Creation Tables

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The Eldar Craftworld Creation Tables were inspired by the Space Marine Chapter Creation Tables from Fantasy Flight Games Deathwatch Roleplaying Game.

Imperium's First Encounter Date[edit]

When was the Craftworld First Encountered by the Imperium? (d12)
1 M32 or earlier (Roll a d4: 1 = Data files show contact with pre-Imperium human survivors of the Age of Strife 2 = During the Great Crusade or Horus Heresy 3= M31 after the Horus Heresy, which took place just after the turn of the millennium from M30 to M31 4= M32)
2 M33
3 M34
4 M35
5 M36
6 M37
7 M38
8 M39
9 M40
10 M41
11 M42
12 Not yet encoutered (or at least as far as the Imperium is concerned)

Craftworld Biome[edit]

What biome is most prominet/common in the Craftworld (or what biome is still inhabited and not left largely empty as the Eldar race recedes)? (d10)
1 Jungle
2 Desert
3 Ice/Tundra
4 Plains
5 Tropical Rainforest
6 Temperate Rainforest
7 Urban
8 Swamp/Bog
9 Scablands/Islands
10 Something weird challenging to the limited minds of the Mon-Keigh

Common Path[edit]

Which Path is most popular? (d10)
1 Artisan
2 Shaping
3 Service/Botanist
4 Seer
5 Warrior/Command
6 Mariner
7 Healer
8 Scholar
9 Awakening/Dreaming
10 Outcast
  • Path of the Artisan: This Path involves creating art.
  • Path of Shaping: This Path, related to both the Paths of the Seer and the Artisan, trains Bonesingers, who are skilled at manipulating the psychically-reactive wraithbone that is the Eldar's primary construction material.
  • Path of Service: This Path focuses on serving others; Eldar on this Path do most of the basic services that a Craftworld requires.
    • Path of the Botanist: This Path is a specialized variant of the Path of Service that focuses on tending the plants of the Craftworld.
  • Path of the Seer: This Path involves developing the natural psychic abilities of the Eldar race. Though the Farseers, Spiritseers, and Warlocks of this Path are the leaders of the Eldar race, such powers come at a cost...
  • Path of the Warrior: On this Path, an Eldar takes up one of the Aspects of warfare; these Aspect Warriors make up the bulk of most Craftworlds' fighting forces.
    • Path of Command: Those Eldar with a martial bent that find it difficult to remain in one Aspect for long may take up the Path of Command, becoming Autarchs that are skilled at blending the abilities of their fellows on the field of battle.
  • Path of the Mariner: Eldar on this Path make up the crewmen of the Craftworld's ships.
  • Path of the Healer: This Path revolves around healing others.
  • Path of the Scholar: On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long.
  • Path of Awakening: Eldar on this Path learn to notice details that even other Eldar would miss. It is the opposite of the Path of Dreaming.
  • Path of Dreaming: Eldar on this Path learn to control their dreams. It is the opposite of the Path of Awakening.
  • Outcast: This is not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become Rangers, although, after their wanderlust is expended, most return.

Military Strength[edit]

How much military strength can the Craftworld muster? (d10)
1-2 Endangered (Even more so than usual)
3-4 Below Strength
5-9 Nominal Strength
10 Over Strength (By Eldar Standards)

Favoured Tactics[edit]

What tactics are favored by the Craftworld's Autarchs? (d8)
1 Close Combat
2 Ranged Combat
3 Mechanization
4 Stealth
5 Lightning Warfare/Falcon Assault
6 Siege/Heavy Infantry - Wraithguard
7 Shock and Awe
8 Terror/Precision Attack

Favoured Units[edit]

Which forces are most common on the Craftworld? (d8)
1 Guardians & Support Weaponry
2-3 Aspect Warriors
4 Jetbikes/Vypers (Maybe Hornets)
5 Rangers
6 Wraith Constructs
7 Grav-tanks
8 Other (such as Aircraft, Seers, Harlequins, Manipulated "Allies," etc.)


Which Warrior Aspect is most popular on the Craftworld? Roll here even if the favoured unit is not Aspect Warriors, as all Craftworlds have them. (d10)
1 Dire Avenger
2 Fire Dragon
3 Shining Spear
4 Striking Scorpion
5 Howling Banshee
6 Swooping Hawk
7 Dark Reaper
8 Warp Spider
9 Shadow Spectre
10 Other/Unknown

Craftworld Hero[edit]

Who is a hero of the Craftworld? (d10)
1 Lowly Guardian
2 Harlequin (Roll 1d10 for the role: 1-5 Troupe Master, 6-7 Death Jester, 8-9 Shadowseer, 10 Solitaire)
3 Farseer
4 Warlock
5 Spiritseer
6 Phoenix Lord (roll on Aspect Warrior table to determine Aspect)
7 Exarch (roll for Aspect)
8 Autarch
9 Wraith Construct (roll 1d5 for which kind of Construct)
10 Specialist (Ranger, Pathfinder, etc.)


What is this hero's deed of legend? (d10)
1 Slew Tau in such large numbers that they sent Stealth Teams to hunt him whenever their intelligence suggested he was on the field.
2 Acted as a stalwart enemy of Chaos, managing to slay a Daemon Prince of Slaanesh single-handedly.
3 Outmaneuvered a Dark Eldar raiding party (quite a feat in and of itself!) and killed an Archon that had stolen from the Craftworld.
4 Destroyed alien squatters occupying one of the many Maiden worlds of the Eldar.
5 Lost in a Warp accident, only to reappear every now and then, haunting the enemy's champions and providing prescient (some would say supernatural...) advice to the Craftworld's leaders.
6 Fended off an Imperial invasion of the Craftworld, personally slaying hundreds of Space Marines, only to fall in a doomed raiding party to exact vengeance.
7 Instrumental in destroying a Necron tomb complex that would have destroyed the Craftworld.
8 Broke the back of a Tyranid invasion by taking on its Hive Tyrant in one-on-one combat.
9 Recovered lost Soul Stones in great numbers bringing back many dead that the Craftworld had thought lost forever.
10 Manipulated and betrayed an Imperial leader in a way that didn't really benefit the Craftworld all that much in the long run but did result in untold multitudes of unnecessary Mon'Keigh casualties.

Disposable Pawns (AKA "Allies")[edit]

Who is the Craftworld currently manipulating into helping them? (d10)
1 Orks
2 Imperial Guard
3 Space Marines
4 Minor Aliens(see below)
5 Specific Tau Sept/leader
6 Kroot
7 Human Renegades
8 Dark Eldar
9 an Inquisitor
10 A Forge World/Fleet


Minor Xenos Species/Empires(1d100)
1-10 Hrud
11-18 Zoats
19-20 Khrave
21-28 Fra'al
29-30 Scythian
31-40 Uluméathic League
41-48 Yu'vath/Legacy of the Yu'vath/Rak'gol
49-50 Enoulians
51-55 Enslavers
56-58 Saruthi
59-60 Dracolith
61-65 Bargesi
66-70 Tarrelians
71-73 Thyrrus
74-75 Paramours of the Morpheus Rift
76-80 Hellgrammite
81-85 Loxatl
85-90 Saharduin
91-92 Xenarch
93-95 Cythor Fiends
96-97 Nightmare-Engines of the Pale Wasting
98-100 Other Xenos Species (pick one or roll/write one up)


Who is the Craftworld almost genuinly allied with? (d10)
1-5 No-one
6 Another Craftworld
7 The Ynnari
8 a Troupe of Harlequins
9 a Dashing Band of Corsairs
10 the Population of an Exodite world

Bitter Enemy (Besides Slaanesh)[edit]

Who must the Craftworld fight most often? (d10)
1 Orks
2 Imperial Guard
3 Space Marines
4 Minor Aliens(see above)
5 Dark Eldar
6 Daemons
7 Chaos Space Marines
8 Necrons
9 Tyranids
10 Roll twice. Re-roll additional results of 10.

Links[edit]

Creation of table.

Warhammer 40,000 Faction Creation Tables
Imperium Adeptus Custodes Shield Host - Grey Knight Brotherhood - Imperial Guard Regiment - Imperial Knight House - Inquisitor - Legiones Skitarii - Legio Titanicus - Renegade Space Marine Chapter - Sisters of Battle Order - Space Marine Chapter - Tempestus Scions Regiment - Underhive Gang - Noble House
Chaos Chaos Space Marine Warband - Chaos Warband - Heretical Cult - Lost and the Damned Regiment - Renegade Knight House - Dark Skitarii Force - Traitor Titan Legion
Xenos Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult - Necron Dynasty - Ork Klan - Tau Cadre - Tyranid Hive Fleet - Wych Cult
Planets Forge World Generator - Dark Mechanicus Forge World Generator - Planet Generator - Solar System Generator
Misc. Power Armour