Eldar Craftworld Creation Tables

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The Eldar Craftworld Creation Tables were inspired by the Space Marine Chapter Creation Tables from Fantasy Flight Games Deathwatch Roleplaying Game.

Imperium's First Encounter Date

When was the Craftworld First Encountered by the Imperium? (d10)
1 M32 or earlier
2 M33
3 M34
4 M35
5 M36
6 M37
7 M38
8 M39
9 M40
10 M41

Craftworld Biome

What biome can be found on the Craftworld? (d8)
1 Jungle
2 Desert
3 Ice/Tundra
4 Plains
5 Tropical Rainforest
6 Temperate Rainforest
7 Urban
8 Swamp/Bog

Common Path

Which Path is most popular? (d10)
1 Artisan
2 Shaping
3 Service/Botanist
4 Seer
5 Warrior/Command
6 Mariner
7 Healer
8 Scholar
9 Awakening/Dreaming
10 Outcast
  • Path of the Artisan: This Path involves creating art.
  • Path of Shaping: This Path, related to both the Paths of the Seer and the Artisan, trains Bonesingers, who are skilled at manipulating the psychically-reactive wraithbone that is the Eldar's primary construction material.
  • Path of Service: This Path focuses on serving others; Eldar on this Path do most of the basic services that a Craftworld requires.
    • Path of the Botanist: This Path is a specialized variant of the Path of Service that focuses on tending the plants of the Craftworld.
  • Path of the Seer: This Path involves developing the natural psychic abilities of the Eldar race. Though the Farseers, Spiritseers, and Warlocks of this Path are the leaders of the Eldar race, such powers come at a cost...
  • Path of the Warrior: On this Path, an Eldar takes up one of the Aspects of warfare; these Aspect Warriors make up the bulk of most Craftworlds' fighting forces.
    • Path of Command: Those Eldar with a martial bent that find it difficult to remain in one Aspect for long may take up the Path of Command, becoming Autarchs that are skilled at blending the abilities of their fellows on the field of battle.
  • Path of the Mariner: Eldar on this Path make up the crewmen of the Craftworld's ships.
  • Path of the Healer: This Path revolves around healing others.
  • Path of the Scholar: On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long.
  • Path of Awakening: Eldar on this Path learn to notice details that even other Eldar would miss. It is the opposite of the Path of Dreaming.
  • Path of Dreaming: Eldar on this Path learn to control their dreams. It is the opposite of the Path of Awakening.
  • Outcast: This is not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become Rangers, although, after their wanderlust is expended, most return.

Military Strength

How much military strength can the Craftworld muster? (d10)
1-2 Endangered
3-4 Below Strength
5-9 Nominal Strength
10 Over Strength

Favoured Tactics

What tactics are favored by the Craftworld's Autarchs? (d8)
1 Close Combat
2 Ranged Combat
3 Mechanization
4 Stealth
5 Lightning Warfare/Falcon Assault
6 Siege/Heavy Infantry - Wraithguard
7 Shock and Awe
8 Terror/Precision Attack

Favoured Units

Which forces are most common on the Craftworld? (d100)
1-20 Guardians & Support Weaponry
21-40 Aspect Warriors
41-60 Jetbikes
61-70 Rangers
71-80 Wraith Constructs
81-90 Grav-tanks
91-100 Other (such as Seers, Harlequins, Manipulated "Allies," etc.)


Which Warrior Aspect is most popular on the Craftworld? Roll here even if the favoured unit is not Aspect Warriors, as all Craftworlds have them. (d10)
1 Dire Avenger
2 Fire Dragon
3 Shining Spear
4 Striking Scorpion
5 Howling Banshee
6 Swooping Hawk
7 Dark Reaper
8 Warp Spider
9 Shadow Spectre
10 Other/Unknown

Craftworld Hero

Who is a hero of the Craftworld? (d10)
1 Guardian
2 Harlequin (Roll 1d10 for the role: 1-5 Harlequin, 6-7 Deathjester, 8-9 Troupe Master, 10 Shadowseer)
3 Farseer
4 Warlock
5 Phoenix Lord (roll on Aspect Warrior table to determine Aspect)
6 Exarch (roll for Aspect)
7 Avatar
8 Specialist (Ranger, Pathfinder, etc.)
9 Autarch
10 Aspect Warrior (roll for Aspect)


What is this hero's deed of legend? (d6)
1 Slew Tau in such large numbers that they sent stealth teams to hunt him whenever their intelligence suggested he was on the field.
2 Acted as a stalwart enemy of Chaos, even going managing to slay a Daemon Prince of Slaanesh.
3 Outmaneuvered a Dark Eldar raiding party.
4 Destroyed an Alien race that was occupying an Eldar World.
5 Lost in a Warp accident, only to reappear every now and then to haunt the enemy's champions.
6 Defeated many Imperial invaders and slew hundreds of Space Marines, only to fall in a doomed raiding party.

Disposable Pawns (AKA "Allies")

Who is the Craftworld currently manipulating into helping them? (d8)
1 Orks
2 Imperial Guard
3 Space Marines
4 Tau
5 Kroot
6 Necrons
7 Human Renegades
8 Dark Eldar

Bitter Enemy (Besides Slaanesh)

Who must the Craftworld fight most often? (d9)
1 Orks
2 Imperial Guard
3 Space Marines
4 Tau
5 Dark Eldar
6 Daemons
7 Chaos Space Marines
8 Necrons
9 Tyranids
Warhammer 40,000 Faction Creation Tables
Imperium Adeptus Custodes Shield Host - Grey Knight Brotherhood - Imperial Guard Regiment - Imperial Knight House - Inquisitor - Legiones Skitarii - Legio Titanicus - Renegade Space Marine Chapter - Sisters of Battle Order - Space Marine Chapter - Tempestus Scions Regiment - Underhive Gang - Noble House
Chaos Chaos Space Marine Warband - Chaos Warband - Heretical Cult - Lost and the Damned Regiment - Renegade Knight House - Dark Skitarii Force - Traitor Titan Legion
Xenos Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult - Necron Dynasty - Ork Klan - Tau Cadre - Tyranid Hive Fleet - Wych Cult
Planets Forge World Generator - Dark Mechanicus Forge World Generator - Planet Generator - Solar System Generator
Misc. Power Armour