Eberron
A setting for Dungeons and Dragons.
Eberron is the campaign setting Wizards of the Coast wish they could make; they can't (as evidenced by the poor "original" setting in 4E) so they had to launch a competition for freelance writers to come up with something good. A dude called Keith Baker sent them Eberron and won. Unlike the Forgotten Realms, which is known for its distorted canon, Eberron's timeline will never progress and none of the novels are considered setting canon. This is a welcome change due to the ridiculousness that ensued due to the Drizzt novels among others.
The setting tries to steer away or at least subvert many of the D&D (and fantasy in general) stereotypes. It features dinosaur-riding halflings, jungle dwelling Drow, a fantasy equivalent of World Wars I & II, magic-powered trains and a more pulp, Indiana-Jones-esque approach to high fantasy adventuring. It also focuses heavily on intrigue, which is usually based around either the nations that survived the Last War or the Dragonmarked houses. The Last War was initially caused by a succession dispute that eventually erupted into a century long conflict which devastated the continent, broke up the Kingdom of Galifar, and obliterated the Kingdom of Cyre. The Dragonmarked houses are organizations that control various aspects of life in Ebberon due to the magical nature of the specific dragonmark that manifests on an individual.
TL;DR: Halflings on dinosaurs. Pulpy Action. Fantasy Indiana Jones. Politics. Lots of awesome.
Also has a loli as the pope of the Church of the Silver Flame.