Dropfleet Commander/Tactics/Shaltari

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Conflict is eternal. No less so am I.

Why Play Shaltari

Reliable damage output

Zippy jousters

Special Abilities

Energy Shields: At the start of a battlegroup's activation, they may choose to raise their shields to grant them a crit-proof save at the cost of a major boost to their Signature and reducing their Point Defense to 0.

Particle: These weapons automatically score Critical Hits, ignoring armor

Motherships/Voidgates:

Ships of the Line

  • Light Tonnage:
    • Voidgate: Not actually a ship.
    • Glass-class Corvette:
    • Topaz-class Gun Frigate:
    • Amethyst-class Close Action Frigate:
    • Jade-class Lance Frigate:
    • Opal-class Shield Booster Frigate:
  • Medium Tonnage:
    • Aquamarine-class Light Cruiser:
    • Azurite-class Light Cruiser:
    • Emerald-class Mothership: The chewy nougat at the center of every Shaltari fleet
    • Basalt-class Fleet Carrier:
    • Turquoise-class Cruiser: The smallest ship mounted with the Shaltari's unique bombardment/unblockable Beam CA Ion weaponry.
    • Granite-class Cruiser:
    • Amber-class Cruiser:
  • Heavy Tonnage:
    • Jet-class Heavy Cruiser: Essentially a Turquoise with a Disruptor Bank added up top. The Jet is able to bring all its firepower to bear against other ships without going Weapons Free as long as the Ion weapons are being used in Close Action mode.
    • Obsidian-class Heavy Cruiser:
    • Onyx-class Heavy Cruiser:
    • Sapphire/Palladium-class Battlecruiser: The combination of Gravity Coils and Ion Aura arrays make this an odd ship. It can't put out damage like the Ruby/Adamant, but provides a mix of situational utility.
    • Ruby/Adamant-class Battlecruiser: Particle Cannon Pair + Disruptor Banks = vaporized primitives
  • Superheavy Tonnage:
    • Platinum-class Supercarrier:
    • Diamond-class Battleship: Has the distinction of carrying the single most devastating weapon in the game. Prior to the nerf that decoupled the Particle and Crippling rules, its Particle Triad could reliably delete a cruiser every turn with guaranteed cascading crits.

Building a Fleet

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Tactics

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Counter-Tactics

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Common Playstyles

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