Draconis Combine

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Draconis Combine
Capital

Luthien

Official Languages

Japanese, Swedish

Size

Around 350 controlled worlds

Head of State

Coordinator

Military Force
  • Draconis Combine Mustered Soldiery
  • Draconis Combine Admiralty

"Always preserve the dragon and its magic will keep you strong."

– Shiro Kurita

In the Battletech setting, the Draconis Combine is one of the five successor states of the Inner Sphere who are led by The Rightful Rulers of the Galaxy House Kurita. They are modeled to a large degree after Japan, with bits taken from the Sengoku Jidai, the Tokugawa Shogunate and Imperial Japan 1930-1945.

Origins

The Combine was formed from the work of the legendary Shiro Kurita, a nobleman who was raised in an exceptionally traditional household, which held to even 17th century Japanese thinking and manners. Shiro, as well as his brother Urizen, were power hungry and destined to hold control; with Shiro using all the political games in the book to gain power on the planet of New Samarkand, and his brother quickly becoming his top military advisor. Eventually, he was able to create an alliance with a neighboring planet in Galedon V to help strong-arm a Mercantile alliance into helping them build a merchant fleet. By 2319, they'd built a burgeoning empire that had swiftly proven itself against most of it's neighboring foes, and Shiro crowned the alliance by it's new name, the Draconis Combine, after a region of space it once bordered and then completely subsumed, which it has been ever since.

House Kurita

Since the Combine's founding, the Combine's Coordinators have largely come from House Kurita, aside from a two hundred year period where only tangentially related bloodlines got their turn, only to give up the Chrysanthemum Throne willingly as the Kuritas married themselves back onto the throne, to the delight of everybody.

Their general character is a bit hard to pin down aside from their imperious, expansionist rhetoric. While most have been perfectly competent and generally dull characters on the galactic stage, those Kurita Coordinators who have distinguished themselves to the larger Inner Sphere community did so in huge ways. This is largely because of the Combine's insistence on keeping the mystique of the position as the autocrat and more or less god figure and the raising of a nobility; meaning that if the Combine suffered any sort of setback, that all fell at their feet, and repeated failure often ended in assassination from the overeager military or aggrieved nobles, or seppuku from the shame of some especially great failure. As a result, much of the Coordinator's job is managing not just the armed forces, but the expectations and fall guys so that they can cover their own ass; often by ensuring that their actual spoken orders are exceptionally vague, to the point of being Haiku in certain circumstances.

Chances are if you're seeing a Kurita's name more than once, it's because they're either exceptionally adept leaders and conquerors, or exceptionally insane dictators.

Notable Kurita Coordinators

  • Shiro Kurita - Founder and creator of the Combine along with his brother Urizen. Usually considered one of the top 3 Coordinators if not the best one. Flew a dope custom Sabre AeroSpace Fighter as a hobby.
  • The Von Rohrs Bloodline - An illegitimate child of one of the earlier Kuritas by the name of Nihongi came to hate his Kurita bloodline after the Coordinator at the time killed his dad, and hatched a plot to take over the Combine from within. Of course, thanks to the politics of the time, his dad got axed before he ever got a chance, and he decided to just execute Parker Kurita, the last mainline member of Shiro's line, and ended up the sole remaining heir. Naturally quite stunned and terrified by having accidentally painted the largest target on his back possible, Nihongi secluded himself and several of his successors, while never once trying to actually better the Combine in any way, causing much of it's major issues from the Rasalhague league at the time.
  • Martin McAllister - A Rasalhague noble previously distant relative of the Kuritas who married into the Sorenson family. Previously distinguished as a DCMS strategist and warrior, he inevitably was the man responsible for the deposement of the Van Rohrs, and once again put the bloodline of the Kuritas back on the throne. Died young, however.
  • Siriwan Kurita, the Dragon Lady - Martin's daughter, who lost her mother at a young age. While the Kurita's especially conservative ideas on whether or not women got to be on the throne was a bit of an obstacle, Martin suggested she find a distant cousin and marry up that way, and marry she did until her spouse died of "mysterious causes", and she became Regent while guiding her infant child who would inevitably become Coordinator when he became a man. She ended up being a fantastic and exceptionally smart Coordinator who kept the warfare to a minimum while reigning absolute for almost four decades, only giving up power to her kid who died under a similar set of "Mysterious causes" as well as his heir, causing her to end up Coordinator again. While she enjoyed the gig, the nobility was starting to get wise to the fact that she almost certainly had a hand in her spouse/child's deaths, and she at long last abdicated to her granddaughter after two years. She is the only person in the family to have been Coordinator three separate times thanks to the quirks in the line of succession.
  • Urizen Kurita II - The Star League's ailing health needed to be nudged along by somebody, and that somebody was this guy, at least within the confines of the Combine.
  • Takiro Kurita - Previously sort of a monk-like figure when he took the job, he dissuaded any doubt that he would be a capable leader of the Combine's armed forces by surviving an assassination attempt by the ISF, torturing the men to find out who paid them, then killing the two men who performed the act and their male heirs. Ruled through the twilight of the Star League, and begged his son, Minoru, to treat the situation carefully on his deathbed.
  • Minoru Kurita - Minoru, Takiro's son, ignored his dying father's wishes and basically began the Succession Wars on his own, and as a result more or less created the first bad backslide of humanity into LosTech. Got boom-headshot'd by a Federated Suns Sniper during the First Succession War.
  • Jinjiro Kurita - The son of Minoru. While starting off his childhood as a decent kid, the death of his mother who was a concubine caught up in political infighting traumatized him and made him… off despite his tactical savviness. After hearing his dad had been killed, he made the very normal and obvious decision in that situation, and ordered a planet-wide scouring of the planet he had died on, ending up killing 52 Million people to the point that he was fed up with guns involvement, and just began hacking people down with Katanas himself. Surprisingly, he didn't turn out to be the most stable individual; as he started the Second Succession War based on terrible information, and was constantly plagued by psychotic episodes regarding the Minnesota Tribe once they appeared, finally going straight over the edge when somebody sent him a doll of a Star League Officer past his security detail. This made him permanently lose his mind and he hung himself in solitary confinement.
  • Takashi Kurita - Coordinator during the Third Succession War. Unlike the previous two Coordinators, Takashi was not a complete raving lunatic and/or glory-hound...at first. While he had some diplomatic traits, he was still an expansionist and a brutal driver of his armies through his kid, and had a fierce rivalry with Wolf's Dragoons that continued up to his dying day. To his anger, his kid ended up being pretty non-traditional when it came to warfare but also wildly successful; and ultimately made Combine tactics look hilariously out of date. THEN he begins his spiral into being a complete raving lunatic and glory hound until he basically gets locked in place by his son who wanted to protect his grandmother, gets a medical treatment that cures him of being nuts, but it only came too late as he found out that he'd been played into weakening either the Combine or strengthening the legend of the Dragoons, and chose to commit Seppuku with his son at his side.
  • Theodore Kurita - The greatest Coordinator-General of the Combine, bar none. His mother's only child, she lavished him with love and care and his family made good and goddamn sure he was set up for success in life, and he hit the ground running as the commander of a Penal legion that he turned into an incredible fighting force, making enormous changes to the way the Combine fought, and distinguished himself as able to defend and attack during both the War of 3039 and also the Clan Invasion, using tactics almost counter to what Bushido demanded. His father hated that, but he was inevitably humbled by Teddy's genius and his own familial love. When he was crowned Coordinator, he immediately made getting rid of the Clans a #1 priority, and began recruiting from the ranks of Women and Criminals to bolster the Combine's ranks, and successfully convinced the Inner Sphere to help him go fuck up Clan Smoke Jaguar, then was named First Lord of the rebuilt Star League. Had plenty of enemies from the Kokuryu-Kai, or Black Dragon Collective, who were hardliners who thought his reforms were detrimental to the Combine, and spent a lot of his downtime fighting them off, especially during the Jihad.
  • Yori Kurita - The second woman to be Coordinator. She only ever got to the position in 32nd century because of a series of unrelated mishaps that got her promoted from "unimportant minor noble" to "Queen of the Dragon" in very short order. While there were some initial grumblings, what with her initial bringing to the court having been done by a Warlord who openly wasn't a fan of the last few guys to take the throne, she pretty quickly made herself a competent and ruthless Coordinator, including finally...finally getting one over on the Federated Suns, to the point that the Combine took their capital under her watch. Granted, her ascension to the throne involved overthrowing the mainline Kurita's in a coup and crippling the Combine in a civil war that flanderized them back to their pre-Theodore-era lunatic selves which pissed a lot of people the fuck off out of universe.

Society

The Combine's society is, as stated above, influenced greatly by Feudal and Imperial Japan, and is separated largely into what is called the "Five Pillars" of Draconis society, each with it's own symbolic meaning, which largely helps people within those pillars define themselves and define their worldview. They are:

  1. The Pillar of Gold: The head of government, known as the Coordinator, and all their myriad ministries and bureaus that help govern the Combine and keep it both loyal and under the Coordinator's thumb.
  2. The Pillar of Steel: All Combine military, sometimes referred to as the "Arm of the Dragon". While nominally led by the Coordinator, most Coordinators have their Tai-Shu, or Warlords, deal with the day-to-day running of the various military ops of the Combine, specifically to allow the Coordinator to cover their ass in case their orders turn out to not work. Most of the Combine's military adhere to some form of the Bushido code, and all are expected to follow a superior's orders to the death. Given that they place an emphasis on hard and fast Battlemech assaults, as well as the open threat of death looming, it's not especially hard to get with the program. If you survive however, you'll be a capable warrior and well-respected within Draconis society, as regardless of position, military members are treated well.
  3. The Pillar of Teak: The non-military sector of Draconis life, combined with cultural indoctrination. Basically a caste system consisting of nobles, warriors, craftspeople, common laborers, and then the vestiges of society consisting of outcasts and criminal elements. If you know anything about Imperial Japan or the Sengoku period, just assume much of Draconis society follows that because everyone who lives within their borders is the biggest fucking weeb to ever exist, to the point of openly demanding any government official or noble learn the Japanese language just to make sure they keep up to date on it.
  4. The Pillar of Ivory: Religious and Spiritual leaders and advisory. Unsurprisingly, Shinto, Buddhism, and any collectivist philosophy does especially well within Combine space as Shiro intended it to be, and every non-eastern philosophy, and especially any individualist or egalitarian philosophy gets pretty tightly controlled.
  5. The Pillar of Jade: The manufacturers and merchants. The Combine has historically never been especially big on resources, and the succession wars didn't do that any favors, so most of the economy is run by the state. There are independent companies, but they pale in comparison to the vast number of powerful state-backed companies that have been cut into two categories; Military and Civilian, ensuring maximum exploitation of what little the Combine has.

In general terms, the Draconis Combine could be best be described as a Feudal Fascist Empire (not unlike the Japanese Empire with a twist of state-sponsored mega corps) being authoritarian, reactionary, militaristic, nationalistic, chauvinistic (including being rather sexist) with tight cooperation between the state and corporate power blocks and a mentality that it is the highest honor to die for Coordinator and Combine. While it may be limited in scope, marginalized by the nobility, corrupt, ineffective or simply a sham, the other four successor states make at least some pretext to democratic government. The Draconis Combine does not. The Coordinator Reigns, the Nobles and Warlords rule and command on his behalf, the people obey.

This is not to say that more liberal minded individuals don't exist in Combine Space, see Theodore Kurita. But even when a reformer reaches the height of power in the Combine they would face significant resistance and push-back from entrenched conservative blocks up to and including Civil War.

Military

The Combine lives by the old Bushido code for all things, but most specially in warfare, which has been part of their success as much as it has been their downfall. They are among the most dangerous and vicious of the entire Inner Sphere's militaries, but their warfare has a fucking enormous cost to it; they prefer absolute loyalty to their superior officers, and a rigid adherence to the concepts of frontal assault warfare, often fighting to the last man and refusing to retreat even in the face of overwhelming odds. This means in the face of battle, they've often been completely outclassed by commanders who were able to adjust to what the Combine was giving them and fight back. Further, their officer corps are often subject to the same politiking as their nobility, and are often trying to cover their ass. It should say something that one guy almost 500 years into their existence would become their best general simply because he'd dare to adjust tactics against an enemy.

While this likely would've been the easiest place for the creators of Battletech to just let Gundams exist, the Draconis are more well known for creating Particle blasting speed demons and walking samurai armor mechs. They are also well-known for only using Light and Heavy-class Mechs in their warfare; seeing Medium-class Mechs as a poor compromise for what they want to do; which is to attack as fast and as hard as possible, their mechs bristling with armaments and clad in bright red and gold paint, and they love their Battlemechs. To the exclusion of almost everything else. Seriously, it got to the point that it took almost 500 years for things like tanks to become widespread in their military due to years of Coordinators playing favorites with the Mechwarriors.

Notable Mechs
  • Hatamoto-Chi - The signature Assault Mech of the Combine, which looks like a mech designed in the image of Super Shredder. Essentially two different mech designs merged into one, it's a formidable, tough-as-nails close-range Assault mech with the one minor flaw of generally being rather difficult to keep heat control on.
  • Dragon - While the Hatamoto-Chi might be the most recognizable, the Dragon and it's upgrade, the Great Dragon, were unquestionably some of the DCMS' favorite mechs. It's a fast, flexible, hard to knock over, capable of carrying huge guns, and generally ubiquitous part in any Combine regiment, and well-loved by it's pilots. However, for a Heavy Mech it's considered slightly undergunned due to the Combine's insistence on "Light or Heavy Mechs only" creating what many consider an oversized Medium Mech for the same roles as a Medium would have, but many Dragon MechWarriors overcome this by going from their already close-range payload to just straight up brawling. In the 31st century, the Great Dragon began to replace regular Dragons due to a generally improved design and stronger weapons cooling.
  • Jenner - Their signature light Mech. A chicken-walker design that was successful usually by ganging up on larger mechs and then peppering them with some form of laser or heat-producing round, then letting their Panther partners swoop in to land the finishing blow.
  • Mauler: The finished monster that came out of the failed Daboku mech prototype, the Mauler is a 90-ton extremely long-range fighter whose LRM-15s, AC/2, and ER Large Lasers make it at the very least an exceptionally obnoxious armor chipper, or at worst a Mech sniper from hundreds of yards away. Thanks to it's history as the reimagined Daboku, it has an extremely inconsistent history, but that doesn't comfort anybody getting pelted with missiles and laserfire from four counties away. Anything that can get up close to it however has free game to add a Mauler to their kill total, as it's payload suffers at close rane.
  • Panther - Their other signature light Mech. Only 35 tons, this thing can actually keep pace pretty well with others in it's class and is a massive pain in the rear with it's Lord's Light Particle Cannon being a shockingly powerful piece of tech. It runs hot very quickly, on the other hand.
  • Thug - A heavy mech built to be successor of the Warhammer(the battlemech). Initially fielded by the Star League, but the Succession Wars put its production to a halt. Comstar however were able to keep many of them in storage. When the technology became available the Combine resume production of the mech. Its weaponry is a pair of PPCs, and a pari of SRM-6, making it good at either long range or short range combat.


Battletech Factions
Successor States: Capellan ConfederationDraconis CombineFederated SunsFree Worlds LeagueLyran Commonwealth
Inner Sphere: Free Rasalhague RepublicComStarSolaris VII
Periphery and Beyond: Magistracy of CanopusTaurian ConcordatOutworlds AllianceThe Clans (Clan WolfClan Jade FalconClan Diamond SharkClan Smoke Jaguar )
Historic: Star LeagueWord of BlakeClan WolverineRepublic of the Sphere