Disney Villains Victorious Kings and Villains

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The statblocks of the Villains and Kings of /tg/'s homebrew Disney Villains Victorious.


Kingdom of the Cauldron

Villains

  • 1. Great Gwythaint

Role: Villain/Nimble Guy Class: MOTHERFUCKIN' DRAGON Size: Gigantic Species: Beast

---Attributes--- Robustness: 13/16 Agility: 18/14 (SANIC SPEED) Intelligence: 5/14 Sensibility: 12/14 Charm: 3/14 Will: 3/3 Strikes: 8+X2, where X is number of party members.

---Skills--- Acrobatics: 7 + 1 counting role. Athletics: 7 Intimidate: 7 Brawl: 6 + 2 counting Natural Weapons. Prevent Harm: 6 + 2 from Villain trait. Endure: 6 + 2 from Villain trait.

---Traits--- -Flight Obviously it can fly. That's just the nature of the beast. -Bull Charge +2 to Brawl when charging into combat. -Think You Hide from Me? +2 to Insight when attempting to detect people in Stealth. (Alternatively, people trying to hide from you suffer a -2 to their Stealth rolls, whichever works better.) -Natural Weapons Talons, horns, and teeth provide a +2 to Brawl. -Villain This unit is a Villain. It gets +2 to Prevent Harm and Endurance.

---Powers--- -Sonic Roar (Unique!) Spend one Will point. Deal one Social Strike to all living units in 30m area. Can only be used during suprise round or on the Great Gwythaint's first turn. -Dive, Dive, Dive! Unit gains a +2 to Brawl and a +2 to Initiative and charges from above.


Physical Description/Background: 25ft. long from head to tail. 20ft. tall. 30ft. wingspan. This black-scaled terror of the skies is the Horned King's most feared and loyal pet. Raised to strike fast, hard, and then run, the Great Gwythaint's initial attack is devastating, however, it's attack decreases in power after the initial roar and charge, and it's scales aren't as hard as a regular wyvern's. Don't think you can hide from it however. Many have tried to do that. None survived.

  • 2.