Deiumaran Dragoons

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Deiumaran Dragoons
Homeworld Deiumara
Doctrine Constant harassment and unexpected angles of attack
Signature Equipment Horse, Zhrykah sabre, lance.
Colors Various Browns and Grays on multiple layers of light cloth
Associated Legion Ninth Legion

This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.

The Deiumaran Dragoons were a group of the Imperial Army that were conquered by the Lions Rampant late into the Great Crusade and subsequently turned traitor alongside them to fight in the Hektor Heresy. The Dragoons, having retreated before the Great Scourging, have maintained a sizable and independent warband within the Immaterium and have raided many small worlds on the fringes of Imperial Space for fresh meat and slaves.

Background

Located on the the northernmost edge of the Segmentum Solar, bordering the Segmentum Obscurus, Deiumara was assaulted and conquered by the Lions Rampant late into the Great Crusade after an unusually long campaign against both the world's fanatically dogged fighters as well as its brutally rugged terrain and severe weather patterns. Due to the short period of time between Deiumara's subjugation and the onset of the Heresy the Dragoons fought for the Imperium for only four decades, a fact that leaves the unfortunate Imperial forces which now face them with little to no information as to the Dragoons' strategies and tactics.

Organisation

The Dragoons' Army is entirely on horseback, and as even the Chaos Gods have found no way to mount a tank or troop carrier on a horse, the Deiumaran Dragoons are composed only of Infantry Regiments. Light Infantry Regiments, Heavy Infantry Regiments, Special Weapons squads, Heavy Weapons squads and even Artillery Regiments all enter the fray on horseback though the latter two technically ride in on tracked "chariots".

Doctrine

Living and training their entire lives on horseback, the Dragoons' strategy centers on the idea of fast attack, constant harassment, and interdiction. To this end, the Dragoons take advantage of rugged and raised terrain from which to coordinate ambushes and raids from unexpected angles. The Dragoons' superior mobility compared to enemy infantry and their ability to bring special weapons, heavy weapons, and even artillery to bear at a moments notice and from the most unanticipated and treacherous of places and terrain has proven disastrous for their foes, especially those who rely heavily on armor which cannot follow or fight the Dragoons into and on the hazardous landscapes they prefer.

Behavior

The Deiumarans, having discovered a galaxy full of enemies other than each other to fight, act now as a large brotherhood. The previously warring and splintered tribes becoming united by their shared, though failed, efforts to throw back the Lions Rampant. They are a hardy and haughty people, and believe that the hardships they faced merely trying to survive in their homeworld has bred them into superior specimens compared to the rest of the Imperium barring the Astartes. Despite having their brotherhood forged in the crucible of war, the Deiumarans are still a brutally meritocratic people with many Dragoons advancing in rank by duelling and killing their superiors.

Relationshp with the Dark Mechanicus

Due to the Deiumarans meritocratic society any and all advantages that can put a Dragoon higher than another, especially a superior, must be seized at all costs. For this reason do the Dragoons keep close ties with the Dark Mechanicus, to the point of reserving a portion of all prisoners taken from Imperial Worlds for them as either slaves or guinea pigs. In exchange, the Dark Mechanicus outfits every single member of the Dragoons' officers with minor genehancements or cybornetics, with those in higher ranks and those who have managed to curry the Mechanicum's favor receiving more "upgrades".

Wargear

The most important and widespread weapon in the Dragoons' entire arsenal is the horse. These splay-footed, squat beasts are considered an extension of each Dragoon himself and are therefore lavished with care and usually covered in light armor, blades attached to the horses' pastern by a leather ring are also a common sight. As befitting an army on horseback the lance and sabre are universal among the Dragoons, with the traditional Zhrykah sabre used by every single Dragoon in close combat. When swung, the Zhrykah's wavy crescent blade is known for emitting a short, high-pitched "shriek". Every member of the Dragoons' rank-and-file also wields numerous weapons for fighting at range with various patterns of the autocarbine and Lascarbine being the most popular, each Dragoon also arms himself with multiple sidearms ranging from high-caliber stub pistols, autopistols, laspistols, and even sawed-off shotguns. Stimulants are also ingested by the entire army before every engagement.

Homeworld

Deiumara is an advanced Feudal World of craggy buttes, mesas, and plateaus with harsh and ever-changing weather patterns. The soil of Deiumara has given way in the face of Imperial mining operations to reveal vast veins of several metal ores which the Deiumaran warlords each vie to control as many of as more mines means more pay from the Administratum, which is not just money but also weapons and equipment.

Notable Regiments

Notable Dragoons

  • Battlemaster Mersiellux Kabuhlos , b.unknown. Standing at eight feet in height, the psyker-warlord of the Deiumaran Dragoons is the product of extensive surgery and experimentation by the Dark Mechanicus as well as the Deiumarans' own need to improve no matter the cost. Not only has Battlemaster Mersiellux received the best genehancements and the most complex cybornetic suites the Dark Mechanicus has dreamed up, he has also had himself turned into a real life centaur with cybornetic metal claws instead of hooves. In battle Mersiellux wears a custom built suit of armor inscribed with wards and sigils of power, and a psychic hood. He wields a Power Zhrykah sabre that emits a debilitating psycho-sonic "roar" with each swing and a chain-glaive with a built-in las weapon.